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Only one in four gaming Kickstarter projects gets enough support to succeed, the crowdsourcing site has revealed.

A slightly confusing infographic released by The New York Times reveals that $20m has been given to gaming projects over the past three years.

On the other hand, Kotaku has spoken to a Kickstarter rep who claims that only 25 per cent of video games ventures get enough funding to succeed, compared to the 45 per cent average across the site as a whole.

So, should we be celebrating or not?

VideoGamer.com Analysis

Two things strike me about this pair of stories. Firstly, it's important to note that Kickstarter lumps all games-related projects into a single category – meaning that video games sit alongside all the dice games, card games and the light. Kotaku talks as if the Kickstarter rep specifically was referring to video games, but as there's no direct quote, it's possible that he was talking about games as a whole.

Still, I suspect I'm allowing my pro-Kickstarter bias to get the better of me there; we should probably give Kotaku the benefit of the doubt.

My second point is that even if the 25 per cent success ratio is accurate, that's still not too bad.

Prior to this February, Brian Fargo had spent years trying to gather publisher backing for Wasteland 2 – and to no avail. If back then you'd offered him a publisher meeting with a guaranteed 25 per cent shot at success, I don't think he'd have complained too much.

In short, a one-in-four is better than no chance at all. And as the events of this year have already shown, Kickstarter has allowed for the funding of several games that would never have happened otherwise.

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User Comments

s_h_a_d_o's Avatar


My numbers are a little better - over 83% of the videogame projects I've funded have reached their goal (that's 5 out of 6 with the one remaining unfunded standing at 87% with 16 days to go).
Kickstarter is a fantastic source of independent funding, and not merely for games.
Posted 02:38 on 03 May 2012
clangod's Avatar


The Dead Linger

One good reason why Kickstarter should exist.
Posted 10:58 on 02 May 2012
CheekyLee's Avatar


Surely this is just democratising the creative process? "Hey, Mr. Developer. We don't like the sounds of that and therefore won't be buying." is far preferable and much more valuable market research than any amount of focus testing sessions behind closed doors. And those of us who wanted a new Shadowrun in the style of the classic SNES RPG? We got it, when no publisher would go anywhere near it because "WARWARWAR!"
Posted 10:47 on 02 May 2012
munkee's Avatar


More Kickstarter. It's a great opportunity to help mould the industry back into what we want. Rather than what publishers are willing to fund. 25% is a good success rate for a kinda-charity based project.
Posted 10:34 on 02 May 2012
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