StarCraft II lead producer Chris Sigaty does, however, believe the 3D graphics are more for show than gameplay.
Speaking to GameTrailers, lead producer of StarCraft II, Chris Sigaty, has revealed that although the sequel looks much more impressive graphically than its predecessor, the team's goal is "not to let you feel it too much".
Sigaty acknowledged that the 3D graphics definitely bring about a "difference in the gameplay style," but the fast-paced gameplay remains.
"It's a whole 3D engine, so there will be differences to some degree but our core goal out of it is to have that really fast-paced action, quickly grabbing units and assigning them to particular targets, you know, to match that fast-paced action," he said.
Sigaty continued: "Our goal is not to let you feel it too much, other than see the amazing effects that you can get out of 3D: lighting, real-time shadows. All these things add up to a much nicer looking game that scales for a much longer period of time... out of it we hope we can achieve that great quality of look and that same quality of play that you saw with the 2D stuff."
StarCraft II is currently without a release date.



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StarCraft II: Protoss Gameplay Demo14 Mar 2008



