Tom Orry, Editor - Food Processing
Is Food Processing the new Fruit Ninja? No. But it is both a fairly relaxing and intense experience. To begin with you can play the standard conveyor belt mode, in which you have to prepare food as it rolls towards you. Each item of fruit or veg needs to be prepared in its own way, and with a variety of items you need to think fast.
Pumpkins need to be chopped into four even segments, aubergines need their tops sliced off without wasting too much of the flesh, nuts need to be tapped open, corn has to be chopped into thirds, peas need popping and pomegranate should be pulled apart. If you manage to string together perfectly prepared items you increase your combo and earn higher scores, and in turn unlock all the secret content. Also watch out for the bad gone-off food, which if touched costs you a life and breaks your combo.
This standard mode is really only the beginning, with the devilishly difficult Hell's Kitchen mode unlocking once you've got to grips with the basics. Here things are ultra fast and a plethora of pick-ups change the rules slightly. While the basic conveyor belt mode becomes fairly relaxing once you're in the swing of things, Hell's Kitchen is the equivalent of working in the kitchen with Gordon Ramsay. With online leaderboards and Game Center support, this is well worth a download at just 59p.
Jamin Smith, Staff Writer - Tiny Wings
Everybody's playing Tiny Wings at the moment. Me, my girlfriend, that bloke I sat next to on the train, the whole of Twitter, most of us in the office – even James! You're probably playing it right now, in fact; casually glancing at these words in-between levels, or 'islands' as they're referred to in the game. Tiny Wings is an overnight success story, and just like DoodleJump, Angry Birds and Cut the Rope, there's a good reason for that: it's addictive as hell.
Like all other popular iOS games, Tiny Wings is incredibly simple. Press the screen and your spherical bird will stop flapping his little wings and drop out of the sky, hugging the slopes beneath him. The idea is then to let go at precisely the right moment to fling him off the upward slope of the next hill, sending him flying back into the air. It's all about timing and rhythm, ensuring the bird spends as much time soaring through the air as possible. The clock is the only thing you need to worry about here, as if the sun sets, it's game over.
By completing mini-achievements (execute 10 perfect jumps, score 60,000 points, collect 200 coins etc) you'll build up a permanent multiplier (indicated by your nest), increasing your score on the next run. By completing all these challenges and maxing your nest out with a X28 multiplier, you can then focus solely on that high score. This is something I'm thinking about running as the next Staff vs Forums challenge. If you're one of the three people in the world not yet playing this, put 59p to one side and get involved.