pie -

BioWare co-founder Dr. Greg Zeschuk has admitted the studio had to eat humble pie after the release of Mass Effect: Galaxy for iPhone.

Speaking to VideoGamer.com earlier this month at the Develop conference in Brighton, Zeschuk said a fundamental mistake was the game's undoing, but that it was still a project worth undertaking.

"Oh, I think it [Mass Effect: Galaxy] was very worth attempting. Even when something's not as successful as you'd like, you can take some lessons away and apply them, right? For us, that's kind of where humility comes in, to eat the humble pie on the Mass iPhone game and go, 'Yeeeaaah, we made a big mistake,' in the sense that we thought story could carry it.

Maybe it wasn't even a mistake as much as we took a guess, our guess was wrong, and we learned something in the process - that the fundamental tactile gameplay is actually the key thing on the platform," continued Zeschuk. "Unless your game is utterly designed about tactile gameplay, you shouldn't release it. That was good information for us to have."

However, the failings of ME Galaxy haven't ruled out a return to the portable gaming platform at some point in the future.

"We still poke around on it," said Zeschuk. "At some level we're leaving the expertise on the iPhone to the folks who are experts. We'll explore stuff. For us, it may be things that link into other games. It's the cross-platform nature of the potential platform, like an iPhone app able to somehow access one of the other games' universes, or something. That would be really cool."

He added: "What's interesting is imagining things like the unlocking games on your iPhone. Weird stuff like that would be kinda cool. Again, you would use the tactile gameplay. Suddenly you have to pull out your iPhone, to unlock the thing! We wouldn't make it a requirement, but it could just be a neat experience."

You'll find the full interview with Dr. Greg right here.

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Clockpunk's Avatar

Clockpunk@ Woffls

Something akin the the Dragon Age: Journeys web game would have been bloody good fun!
Posted 15:43 on 28 July 2010
Clockpunk's Avatar

Clockpunk

If it had offered something exclusive to the main game from playing it - even if it was just a trophy for your quarters, though something useful and tangible would have been better - rather than the (?) 2 lines of dialogue vaguely referencing the events, that might have helped sell more copies.
Posted 15:42 on 28 July 2010
Woffls's Avatar

Woffls

"Unless your game is utterly designed about tactile gameplay, you shouldn't release it" - I'm not sure why it took them developing a game to realise this.

I only played half of it before getting bored, and I love Mass Effect. To be honest it would have been better as a turn based game where you choose what power to use and that's it. A lot of things don't work on the iPhone. A lot.
Posted 14:45 on 28 July 2010
IndoorHeroes's Avatar

IndoorHeroes

Yeah that game was pretty bad but I hope they try again. Galaxy felt like a side project whipped up during somebody's lunch breaks. If they dedicated more resources they could make a quality iPhone title in the ME universe.
Posted 14:27 on 28 July 2010

Game Stats

Release Date: 22/06/2009
Developer: Bioware
Publisher: Electronic Arts
Genre: RPG
No. Players: One
Rating: PEGI 12+
Site Rank: 7,055 104
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