When the team aren't sitting around admiring Apple's resplendent design choices or crying at their vastly overpriced contract plans, sometimes they use their shiny iDevices to actually play games. Here's what was being played this week:
Tom Orry, Editor - Real Racing 2, Firemint
While I'm still playing Cover Orange on a daily basis (sadly, I only have a handful of levels remaining), the other game I've been enjoying this week is Real Racing 2. My only experience of the original release was five minutes on someone's iPhone. It looked nice and played well enough, but I wasn't champing at the bit to get an iPhone in order to play it. Having now played Real Racing 2 extensively, I think I probably should have given it more of a look.
For an iDevice game Real Racing 2 is a little on the expensive side of things (although currently on sale for £2.99 until February 14), but it's worth every penny. For a start, the tilt controls work brilliantly, which I can't say for the majority of racers on Apple's gaming handhelds. It also looks top notch, even on my lowly generation 3 iPod Touch. What's most exciting is that Real Racing 2 proves that proper racing games can work on iDevices - games with deep career modes and everything. This won't replace your go to game for wasting five minutes, but if you're after something with real staying power, give Real Racing 2 a try.
Martin Gaston, Staff Writer - League of Evil, Ravenous Games
It's nice that developer Ravenous Games has tried to do a kitsch retro platformer on the iPhone, but the problem is that it requires far more precision than the touch screen can possibly allow. The game sells itself on having the best controls for the genre on the App Store, and while that might not be far from the truth it's still not quite good enough as it needs to be for a game of this type. Neat retro graphics and a jazzy soundtrack go some distance in easing the pain, but the level design isn't up to similar standards - all too often it makes you jump or fall into off-screen traps that you can only beat with trial and error. League of Evil is an attractive enough proposition, but it won't hold your attention for more than an afternoon.
Emily Gera, Staff Writer - Paperboy: Special Delivery, Glu
There are times when I just want the simple life, and that's when I stare into the cold eyes of Paperboy and sigh. Paperboy has been at his job since 1984. No taxes, no dog to walk. He's been doing nothing but delivering newspapers since the '80s when arcade cabinets were relatively new and weren't encased in a nine-inch layer of dust. Now he's on my telephone, and he's still at it. The objective of the game is to deliver papers to every subscriber before the week ends without missing a house or crashing your bike into cats or breakdancers. Flawless delivery results in a new subscriber so the game continuously ramps up its difficulty the better you do. So what if he's been doing this since he was 10. So what if technically he's about 38 years old and still a paperboy. The game is a classic.