Features
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‘Stellar Blade, but good’ is here, and it came out seven months ago
Stellar Blade might be the hot game right now, but we already got a better version of it more than half a year ago.
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To upstage CoD, XDefiant needs living maps that lean on Ubisoft’s heritage
XDefiant needs something to reel players in from CoD and other FPS titles. Here’s how a unique approach to its maps could even the odds.
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Dragon’s Dogma 2 is a great game, but only if you take your time
I have a habit of trying to rush through games, so Dragon’s Dogma 2 was a nice reminder that taking it slow isn’t the end of the world.
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The Outlaws of Thunder Junction prerelease swanned a mixed bag of mechanics
The Outlaws of Thunder Junction prerelease has now been and gone, showing us how some of the new mechanics are performing.
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Pawn misfortunes made me reflect on Dragon’s Dogma 2’s impermanence
Losing a pawn in Dragon’s Dogma 2 can be annoying but it’s also a lesson in how impermanence is everywhere in its world.
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Broken Sword: Reforged lead talks surprise Candy Crush inspiration and challenges developers to ‘reinvent the Adventure’ game
Reinvent the adventure, so it’s still the same adventure, he says.
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Helldivers 2’s community-wide orders build on the legacy of MMOs
Helldivers 2 might not be an MMO but it has learned from the community efforts of that genre, enabling its success as a live service title.
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MTG Fallout’s storytelling signals Universes Beyond will only get better
Magic’s storytelling impresses with Fallout, and it’s only going to get better from here.
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I was getting tired of roguelikes until Balatro came along
Over the last year I found myself losing interest in roguelikes. Balatro has reminded me why I fell in love with them in the first place.
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15 years ago, Helldivers 2’s core was born in Arrowhead’s Magicka
As Arrowhead Game Studios turns 15, join us in celebrating its past and learn how its first game Magicka influenced Helldivers 2.