Success didn't come easily for the BioShock studio.

Remember Irrational Games? You should do, really. For the uninitiated it'll be a bit more recognisable under the 2K Boston and 2K Australia monikers, the studio names it was branded with when taken under the publishing arm of Take-Two Interactive back in 2006. You'll know it as the team that developed BioShock three years ago to immense critical and commercial success.

But its story goes beyond the Big Daddies and Ayn Rand philoso-gaming. The studio had been born in '97, giving it ten years of history before its biggest mainstream title. Irrational Games had come from the same stock as the brilliant but doomed Looking Glass Studios: similar development team, similar development style. Together they formed the yin and yang of innovative and well written games development as two companies that, at their best, offered games for the thinking man.

They also had a hell of a lot of bad luck between them. Irrational Games is about as well known for the games it made as they are for the ridiculous vertical climb it faced when trying to get games out of the studio and into stores.

It had begun as an industry underdog, a company that had branched off of Looking Glass to develop its own titles. Back in the mid-nineties the studio had released the critically adored System Shock, a cyberpunk action-RPG and spiritual predecessor to BioShock that followed the story of a hacker. Unfortunately Looking Glass' success/failure rate had an incredible bipolar streak. In the middle of the decade it had developed another fantastically successful and very dark first-person stealth series, Thief, but not before making a commercial disaster or two.

The disasters might as well come in laundry-list format. In '96 it had released Terra Nova: Strike Force Centauri, a tactical FPS that was an immense commercial flop. Terra Nova had been one of Looking Glass' attempts to publish a game on its own, leaving the company with the publishing debt when the game ultimately failed. That was the first road-sign on its journey toward a total studio collapse.

In between the deadlines and the finance problems, most development companies have a bloody hard time. A developer will enter a contract with a publisher to make a game; the publisher will cough up the money when the team meets particular targets for the game. But if the money dries up before then, the developer is forced to either scout around for more or go out of business. Finding money to feed development costs will often mean the developer begs, borrows, and is left with a debt to pay off in the future. The issue you're left with is how to churn out a complex game in a short period of time.

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Highest Rated Comment

Geraface's Avatar

Geraface

Thumbs up, Steggs. I'd give you another thumbs up for spelling it "artical" if I could.
Posted 15:37 on 12 August 2010

User Comments

Neon-Soldier32's Avatar

Neon-Soldier32@ Woffls

You could've broken into the He-Man intro with the power thing!
Posted 13:24 on 13 August 2010
El-Dev's Avatar

El-Dev

Is PB the only active mod on here?
Posted 13:23 on 13 August 2010
Woffls's Avatar

Woffls@ guyderman

Or give mods more power.
I think there's probably going to be an ignore button when the site is redesigned, so that's as good as anything.
Posted 13:00 on 13 August 2010
guyderman's Avatar

guyderman

While we're talking about changes can we swap the thumbs system for a good old fashioned ejector button for trolls?
Posted 07:43 on 13 August 2010
SexyJams's Avatar

SexyJams

Thanks for the article guys. I never even really bother with Irrational,
it's just nice to have something ot read that breaks up the constant previews and reviews.
Posted 20:25 on 12 August 2010
Geraface's Avatar

Geraface@ IndoorHeroes

I give it another twelve years
Posted 20:16 on 12 August 2010
rbevanx's Avatar

rbevanx

Good God Terra Nova...Now thats a blast from the past, that was a great game. I never knew that the guys who did that did Bioshock as well.

Great first article Emily it's nice to see an article about retro games on here esspecially ones that the current gen might not be aware of like Terra Nova :)
Posted 19:05 on 12 August 2010
IndoorHeroes's Avatar

IndoorHeroes

When its ready ;)
Posted 18:05 on 12 August 2010
scaz2244's Avatar

scaz2244

never tried system shock wish i did now, if i see it on steam or somewhere online for mac il defo check it out!

as for the new site when is it due to go public?
Posted 17:11 on 12 August 2010
IamBugged's Avatar

IamBugged

Hmm reminds me of Swinging Ape Studios
they made Metal Arms: Glitch in the System which, in my opinion, is the best game ever released on the ps2 and gamecube. Sadly the game got no attention whatsoever and the studio soon went bankrupt...
Posted 16:41 on 12 August 2010
Woffls's Avatar

Woffls

I've heard that the site redesign is very pretty indeed ;)

I thought the forums were well advertised enough with the massive advertising space that they sometimes get when there's not a 3rd party ad campaign going on. But I agree that a more consistent presence on the front page would be beneficial instead of just another button that says "community". Though, I'm sure there will be features that appear everywhere and people will invariably notice them and click on them. If that fails, but tits on it.

And don't change the four circles logo, ever, because it's brilliant. Change the colour or whatever, but they're iconic.
Posted 16:38 on 12 August 2010
Stegosaurus-Guy-II's Avatar

Stegosaurus-Guy-II@ IndoorHeroes

I like the sound of that.
Posted 16:26 on 12 August 2010
IndoorHeroes's Avatar

IndoorHeroes

Spoilars: A total site redesign is well underway - yes it will have more colour and basicaly look like the new hotness. Video will also be drasticaly improved (for example there will be commenting!).

I like your points about advertising the forum more. Can certainly do something about that moving forward.
Posted 16:12 on 12 August 2010
omfg-bbq's Avatar

omfg-bbq@ Stegosaurus-Guy-II

Is sellong a version of pong I never heard of?
Posted 16:08 on 12 August 2010
Stegosaurus-Guy-II's Avatar

Stegosaurus-Guy-II@ El-Dev

How about a little change in colour? The black, white and yellow is pretty cool, why isn't that used everywhere? While that's being changed you can change the style so it's a little less 2005 and more 2010, like what Youtube is doing now. At the end of videos it has those shiny buttons, I like them.

How about you advertise the forum some more? I'd like some new characters that aren't the same troll over and over. I'm sure the knowledge of winning a free game every month should attract more people if they knew about it.

I know. Why don't you just hire me to do everything? I can also review the good games that you guys don't like, so it's a little fair.

And get rid of the 10/10 system and just state how you feel about the quality of the game, and be a revolution in reviews as a whole and try to put an end to numbers representing opinions.

Show Spoiler If any cool kid wants to point out any spellong mistake I'd appreciate it.
Posted 16:03 on 12 August 2010