
I can't speak for everyone, but I saw plenty of 18-rated movies when I was a kid. Robocop seems to be the one that everyone of my generation had to see, but you can probably put films like Predator, Terminator and Aliens in that bracket too. I don't want to get into a discussion about whether those films scarred me (I had a few nightmares about Predator, but other than that I'm pretty well adjusted), but instead look at just how we, as kids, were able to watch those films. The BBFC did its job, giving them a legally enforceable 18 rating, our parents weren't in the dark about movies (they'd been around for years), yet everyone wanted to be Murphy in the playground.
Of course, this is all just a roundabout way of saying that kids will get hold of and play 18-rated games. The Byron Review, which has been pretty universally praised for being both fair and making a lot of sense, should result in all games receiving BBFC ratings (something only a small percentage receive right now) and suggests that parents need to be educated about video games. But just as a whole generation of kids from the 80s managed to watch high-profile violent movies of the time, modern kids will play violent video games. I'm not sure what the government can do about it.
From personal experience, retailers selling violent games to kids isn't the real problem. Most modern games that feature excessive adult content are clearly marked with a BBFC rating (a few do slip through the net with just the guiding PEGI ratings), and every retailer I worked at during my younger years took those very seriously. Anyone who looked underage was asked for age verification ID and we frequently turned kids away after they'd approached the counter with GTA or Manhunt (the game all the kids wanted, no doubt due to the media circus being conducted in the mainstream press).
Retailers then, for the most part, are doing their jobs. The problem many have is the follow-up to the refusal to sell a legally rated video game to a child. In most cases the disgruntled kid would return a few minutes later, parent in tow. Said kid would skulk around behind the GameCube games while the ever obedient parent bought the game. On one occasion I remember quite clearing detailing certain scenarios of GTA 3 to a parent, only to be met with a blank stare and the words "Well, it's only a game innit".
Of course, the argument is that with a well planned campaign aimed at educating parents, they'll be less likely to buy their children whatever they want, but I think it's too easy to assume this will work. If kids are freely watching movies aimed at adults, a format which all generations understand, why will parents suddenly deem video games to be more harmful when they carry the same ratings?
You've also got to factor in how social gaming is. Half my gaming life was spent round a mate's house, playing the games he'd been bought that I didn't have, and playing together is becoming increasingly common. While little Jonnie's parents might restrict his gaming to 12-rated games and under, what about his mate big Dave? If he's got the latest GTA, you can be damn sure that Jonnie is going to be playing it with him. If a game is hyped enough kids will get hold of it somehow.
The Byron Review was absolutely needed. Its findings and suggestions are solid and few people can argue against them, but it's not going to suddenly put an end to kids getting hold of violent games. What it hopefully will do is make this industry less of an easy target for certain sections of the news media, with the fully legally enforceable ratings putting it on an equal footing to the movie industry. Which group gets blamed when the next game playing youth commits a crime is unclear, but you can guarantee that playgrounds and internet forums will be full of kids talking about their time playing GTA 4 come April 29. There's not a lot Byron or the government can do about it.



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» Go to 's original post
I've always rubbished the idea of censorship in films, music and games - it doesn't work, and it limits artistic expression. However, I've got to admit that my feelings about violent games are becoming increasingly clouded.
I'm not saying they shouldn't be made - just that we should try to limit the extent to which they end up with kids - and yet that's largely impossible, for the reasons you have articulated.
Consider those films you mentioned: they're certainly violent, but underneath the gore and action, they all have a fairly developed sense of morality. The good guys win, and the bad guys get punished. While this isn't essential in of itself, i'm becoming increasingly concerned about the nihilism behind stuff like GTA.
For all its satire, the appeal of playing Grand Theft Auto is to act like a complete ******* - running over pedestrians, and screwing over missions so you can piss about setting prostitutes on fire. It's fun, and it's something that you can't (or couldn't) do in other games. I also know when I do this that i'm engaging with the darker sides of my sense of humour - but is an 8 year old capable of doing that? I think not.
My main problem with GTA - and with violent games in general - is that they require you to fill in the moral blanks in a way that most films do not. *You* are the one pushing the button, pulling the trigger - and if you know you're just misbehaving, that's fine. But when you're 7 or 8 you're still developing, and seeing this stuff - actually doing it - can desensitise the hell out of you. I can sit through all sorts of horrible stuff now - Ichi the Killer, Hostel - but at least I understand that violence has lost its edge.
End of rant. All i'm saying is that you're right - kids will play these games anyway. I just wish that game devs would acknowledge that a bit more. Because as good as the GTA series is, it has nothing to contribute beneath its thin (and admittedly funny) satire.
Never mind the Godfather; GTA struggles to match Aliens when it comes to the morality stakes...
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I am a parent of a 10-year-old and we own two of the three current-gen consoles, as I worked on the chips for PS3 & 360 (thus received them gratis). My daughter plays games, but we monitor closely what she has access to. I have one adult game (M-rated in US), but that is physically inaccessible to her and I only let her see non-violent portions if she catches me playing.
We know her friends & their families and know what sorts of activities she is involved with at their houses, including gaming. (and they know what their kids do at our house) She has one friend whose parents are a bit more lax in what games are available...and we limit her time & monitor more closely with that person.
We manage this in a household where both parents work outside the home.
One big technique we learned early on is to make our house quite welcoming to the kids....there are many activities, indoors & out and we serve good snacks....much easier to monitor when your house is the gathering place :-)
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If I have those sorts of thoughts, then someone who has less of a sense of right and wrong, possibly because of too-early exposure to violent games or movies, etc, may decide to act on such impulses. As F**** points out above, games can be a much more immersive experience than movies...forcing the player to bend their moral codes in a way that being an observer in a move does not.
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You see, game and movie certificates are based on biological age, yet its psychological age that matters.
I think there should still be ratings on things and the piece of content should only be sold to people of that age or older, although parents should let their kids play it but also sit down with them and educate them on whats right, wrong or just something they will understand when older, this way will make the child grasp the concept of these things in a mature and responsible way.
If parents are over protective and shies their kid away from every bit of violence, nudity and other controversial content on the box them they will not naturally grasp the concept of these things and will turn in to over reliant, shy, reclusive wusses.
If parents are under protective and let their kid play, watch and do what they like without first educating them the right and wrongs of the content they are watching or playing, then they will turn in to tearaways .
So there needs to be a happy medium, parents should let their kids play and watch what they want to a degree but also take the time to educate their children well so that they can properly grasp the concept of what they are seeing.
!? :)
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Ahh well.
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Its a lesson my parents taught me early on, and i was playing GTA3 at ten years old. Sweet game. But, its just a game. I know not to copy anything from it. Thats what parents should make sure their kid understands before they get a violent game.
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I was always tought that movies and games are for fun and to do things that your not spose to do in life. Basically your being told you cant kill some one but you if you want to try it do it on a tv screen. I get satisfaction shoot beasts and bad guys with my high end pc, which i can tell you the gore and blood is very real. No i dont have a violent mind, but i dont want to pretend im a super hero once in a while!
I was always tought that movies and games are for fun and to do things that your not spose to do in life. Basically your being told you cant kill some one but you if you want to try it do it on a tv screen. I get satisfaction shoot beasts and bad guys with my high end pc, which i can tell you the gore and blood is very real. No i dont have a violent mind, but i dont want to pretend im a super hero once in a while!
» Go to RaZoR_GTX's original post
What I hate is when somebody commits a murder or something (well, I hate that bit too, obviously) and the first thing people think of checking out is what videogames they've been playing.
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Seriously most kids will deal with the graphic scenes with no problems and place them as a fantasy world i truely believe there has to be something mentally wrong with a person who takes onboard what happens in Films or Video Games and reinacts them in real life scenarios. In these cases anything could set them off even the news and the are just ticking time bombs until they react.
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The thing is, the media will print whatever they like. One example that springs to mind was the murder of Stefan Pakeerah, which led to a load of controversy surrounding Rockstar's Manhunt. Now, I don't want to disrespect the victim or his family and never would but it was quite strange how the media reported that the killer had the game and then this (link below) story broke a week or so later. Of course, this was not highly reported at all
http://www.gamesindustry.biz/article...er-allegations
All in all, I think the certifications and stricter enforcements are a good thing. Yes, I've seen kids turned away and come back with adults - I've had the same when I worked at a cinema (even though they wouldn't get through the gate once they had tickets anyway) - but I also think that there are kids out there that will take heed to this and parents that are respected by their children. I mean, surely not all kids crave these games, do they...? In that case, I want girls!
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