Far Cry 2 is undoubtedly a brilliant game. It's got wonderful graphics, an engaging storyline, impressive tech and mind-blowing open world goodness. So good is it, that we gave Ubisoft Montreal's FPS a whopping 9/10 in our review. But it's not perfect. Cue our Top 10: Ideas that will make Far Cry 3 a masterpiece, where we detail our ideas for the inevitable sequel. Ubisoft's already made mention that it's in the "preliminary stages", and that the Africa setting still has a "huge amount of promise", so, let the fun begin!

10. Savage beasts!

The animals in Far Cry 2 are brilliant. We've driven off the beaten track on more than one occasion just to ride alongside a pack of zebra. But the animals in Far Cry 2 are not dangerous. They're all passive. Assuming Far Cry 3 is also set in Africa, we'd like to see some aggressive animals thrown into the mix. How about lions and tigers and bears... oh my! (Perhaps not bears). What about having to contend with killer snakes, or spiders? We imagine it might get animal rights activists hot under the collar, but how cool would it be to have to worry about a savage lion eating your face, or a pack of monkeys assaulting your Jeep, as you speed away from a chasing army of soldiers?

9. Improve your ability to kill!

This one is more for the console versions of the game, rather than the PC version, which has much more precise controls with the keyboard and mouse. In the PS3 and 360 versions shooting in the first few hours of the game is very difficult. Much of this is down to the fact that your weapons are woeful, with recoil that makes accurate shooting nigh on impossible and durability that makes them break more often than not. The feeling that it's quite hard is exacerbated by the fact that the enemies are tougher to kill than the Terminator. Sure, head shots do the trick, but anything else feels like chucking flowers at a brick wall. The bad guys take loads of non head shot bullets before they go down, even on the normal difficulty. We'd like your enemy to react a little more realistically in the next Far Cry, and some subtle tweaking to the accuracy of the shooting in the console versions.