We're big fans of Resident Evil 5, but we're also very aware of its issues. With RE5 producer Masachika Kawata stating that Resident Evil 6 "could take anywhere up to eight years" to make we thought we'd let Capcom know what we wanted, in the hope that we'd speed the process up a little. So, based on our experiences playing through all the games in the series, and numerous contenders to the survival horror crown, here are our top ideas for making Resident Evil 6 a masterpiece.

Move and shoot

While we don't want the next Resident Evil to ship with controls as nippy as those in Left 4 Dead, we'd at least like the option to move and shoot. By all means make the aiming horrendously hard when you're not rooted to the spot, but it's time for the series to feel modern. We're hoping for a more horror-focused title next time around, so the traditional controls should still be an option - perhaps even the better one - but in the interest of appealing to as many people as possible, Capcom needs to go one step further than the strafing implemented in Resi 5. If Capcom wants any more help in this area, we'd settle for the controls found in EA's Dead Space.

Survival horror again please

The old Resident evil games were dripping in atmosphere. Part of this was down to the lighting, which was almost always dim and foreboding. This changed somewhat in Capcom's latest entry in the series, but we'd rather things returned to their horror roots. We want less sunshine and fewer enemies, but more tension. Resident Evil 4 and 5 were great fun, but you fought so many enemies that the games were more or less third-person shooters and lost much of the survival horror that made the series popular in the first place. Part of what made the older games so scary was not knowing when a zombie would appear, with less most definitely being more in the fear stakes. We're tempted to suggest that the traditional zombies make a return, but we love the giant mutated nasties found in the recent games too.