Same game from different perspectives

If you have never played Resident Evil 2, you're missing out, but more importantly you won't have played through the dual scenarios. Resi 2 featured two playable characters, just as Resi 5 does, but the difference was that in 2 completing the game unlocked a new scenario from the point of view of the second character, whom you had been in communication with throughout the game. This greatly extended the replay value of the game and is something missing from the more recent iterations of the series. If Capcom wants to take it a stage further and introduce a branching storyline, that'd be great too.

New Nemesis

Who wasn't freaked out by Nemesis in Resident Evil 3? This guy would follow you around, appear randomly and was a constant threat, resuming his pursuit even if you took him down. This sense of fear and danger has largely been missing of late, especially in the checkpoint driven Resi 5. Ideally Resident Evil 6 won't have any recovery moments, with some kind of menace able to attack at any point. We've seen how effective the AI Director was in Valve's Left 4 Dead, so use this principle for a single incredibly deadly foe and you'd never feel at ease. Can you imagine a giant ever-present boss rampaging through a science lab towards you, smashing up everything in his path (thanks to the improved physics) as you frantically try to combine herbs in order to pick up the rocket launcher that tempted you into the room in the first place? It would be epic.

What ideas have you got for Resident Evil 6? Let us know in the comments section below.