Single-player focus

Don't get us wrong, co-op play in Resident Evil 5 is great fun, but it loses much of its appeal when Sheva is AI controlled. The experience isn't nearly as frightening when you've got a friend talking to you through a headset, or sat next to you on the couch. We'd welcome an optional co-op mode, but primarily we want Resi 6 to be single-player focussed, with any help being fleeting. The survival horror re-focus would lend itself to a lone character, battling against the odds - something a second playable character would likely lessen the impact of. We also expect every character in a Resident Evil game to be expendable, and unless Capcom is feeling very brave we doubt a playable co-op partner would bite the dust.

Trading system re-think

It's hard to work out how the trading system in Resident Evil 4 turned into such a dull mechanic in Resident Evil 5. The travelling salesman is an iconic figure for anyone who loved the fourth officially titled game, so being presented with nothing more than a lifeless menu screen in 5 came as a huge disappointment. The salesman made little to no sense, appearing all over the game, but he added character and somehow managed to fit the game's rather over-the-top B-movie feel. While we're at it, what happened to combining treasure to make more expensive items? This used to mean that there was a reason to be cautious with money, holding onto jewels in order to later upgrade them and cash-in properly. In Resi 5 things could be sold almost as soon as you picked them up. Collectors should be rewarded.