2. Inventory re-think

Having the in-game inventory accessible in real-time seemed like a great idea - an idea that would help immerse you into the game world. In practice it's just a pain in the arse, with enemies attacking as you're desperately trying to equip or combine items. In the PS3 game there should at least be the option to pause the game when you enter your inventory. If players prefer to play without the safety of a paused game, give them that option, but some free time to tinker about in your jacket would help the game no end. If Atari could see fit to increase its storage capacity that would be great too - at the very least a permanent slot for near essential items like the knife.

1. Better camera options

One of Alone in the Dark's most awkward game design decisions that is forced onto the gamer is having to constantly switch from third-person to first-person. Nothing in the game couldn't be done entirely in either, so Atari should implement melee combat into the first-person view and gun-play into the third-person view. This will give PS3 owners a game that should be easier to play and feel less disjointed. The third-person view should also offer full camera control on the right analogue stick when not carrying a melee weapon.