Welcome to VideoGamer.com Plays, our weekly feature where we give you the inside track on what's been whirring in our disc drives this week. We'll be honest (so if we've been playing Superman on the N64 we'll tell you). But if we've been hammering the latest billion-selling blockbuster we'll let you know about that too.

Tom Orry, Editor - Burnout Paradise, PlayStation 3 and Xbox 360.
Playing Burnout Paradise over this last week felt a little odd. Not because it's a bad game - it's one of the best racers to hit current consoles - but because I spent more time with the PlayStation 3 release than the Xbox 360 version. When reviewing multi-format releases I spend some time with each to assess which is the best, before playing through that version and then coming back to the other to make sure my initial impressions were correct - after playing a game with a smooth frame rate it's usually very easy to spot any discrepancies with the other version. In the case of Burnout Paradise things weren't nearly as clear cut and I found myself primarily playing the PS3 game, using a controller that usually only gets a workout when Sony releases a first-party title. And the supposedly inferior Xbox 360 game turned out to be identical to all but the most picky of eyes.

Wesley Yin-Poole, Deputy Editor - Devil May Cry 4, Xbox 360.
The Devil May Cry 4 demo was released this week, and I've been hammering it solid. Check out my more detailed Devil May Cry 4 hands-on impressions if you want more info. What I will say here though is that the more I play it, the more I'm impressed by the game's graphics. While Capcom isn't working the Xbox 360 particularly hard (in terms of what's going on on-screen), the whole game plays super-smooth in 60 frames-per-second. Nero himself looks particularly detailed, as do the unending waves of interestingly designed demons he faces. But what stands out most is the environments - rekindling memories of Sera in Gears of War. DMC4 has its faults to be sure, but when it looks this good it's hard to stay mad for long.

James Orry, News Editor - Geometry Wars Galaxies, Wii.
I'm often ridiculed by colleagues for not actually playing games, merely writing about them, but I showed them this week with a masterful performance on Geometry Wars: Galaxies. OK, I didn't achieve the highest score, but my bullet-dodging reflexes certainly put a sock in the mouth of the hecklers. In order to return the world to its natural balance I unselfishly crashed and burned on my second game, to the great pleasure of my colleagues. Tom would like me to point out that he convincingly beat me, but I'd point towards my previous comment. I'm all about boosting egos.

Nick Peres. Video Producer - Geometry Wars Galaxies, Wii.
This game is so lush looking I didn't know what to do with myself. I could just sit and watch it being played for hours. One afternoon in the office we all challenged each other to get the highest score, unfortunately for me I was just plain crap. While everyone after a second or third attempt started hitting 100,00+ score I could barely make it past 10k, deciding to ram the enemy units with my craft instead of using the traditional firing guns method. The controls are great, my eyes though are not, and while this didn't make for the most skilled gameplay I can say I really enjoyed watching the wonderful colour blur that was on the screen. It also has a fantastic retro style soundtrack that would suit any cool person's car CD player.

Simon Hunter, Associate Video Producer - Rainbow Six Vegas 2, Xbox 360.
I had the chance to have a quick play of Rainbow Six Vegas 2 this week. The tactical shooter has never really been of much interest to me, but this one was really edge-of-your-seat stuff. We're not allowed to talk about the game in any detail yet, but what I found most interesting was Ubisoft's take on the cover system which every game thinks it needs in order to emulate Gears of War's success. Vegas 2 uses the left trigger to hug a wall and switch to 3rd-person view (I know Vegas 1 had this, but I haven't got round to playing that yet). I had gotten so used to this aiming down the barrel of the gun, I didn't like it at first, but it actually made the action so much more fluid. This is one I'm really looking forward to.