6. Genre-bending ideas

If there's one thing we're hoping Guerrilla does with Killzone 3, it's come up with some ideas that have never been seen or experienced in first-person shooter games before. One of the criticisms from some quarters of Killzone 2 was that it did nothing new, that it relied too much on tried and trusted FPS conventions and, as a result, didn't feel fresh enough. We didn't completely subscribe to that theory, but we reckon Guerrilla will be aware of what's been said, and will be keen to silence the critics. We have no idea what it'll do to take the FPS genre into such uncharted territory – we're not games developers! But we do know the pressure's on Guerrilla to come up with the odd genre-bending idea. Over to you lads.

5. Fully destructible environments

A natural evolution of the series would be to make everything that you'd want to be able to destroy, destructible. Yes, we know this would probably be pushing the PlayStation 3 to its outer limits, but that's what we want. If Guerrilla demonstrated one thing with Killzone 2, it was its ability to get more graphically out of Sony's “next-gen” powerhouse than perhaps any other studio in the world. In Killzone 3, instead of being able to tear apart a column, exposing electrical cabling underneath, we want to raze it to the ground, and bring down the building in the process. Hear a Helghast soldier skulking about on the floor above, dust falling in front of your eyes as his heavy boots pound the floorboards? Shoot him through the ceiling. Hear the chatter of two Helghast behind the wall you're hugging? Blow a hole through it and their skin. Other games already do this. There's no reason why Killzone 3 can't too.