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Haze is without doubt one of this year's most anticipated releases, but the PS3 exclusive FPS didn't impress us as much as we'd have liked. Despite some solid gameplay mechanics and scope for a deep and interesting story, Haze scored a disappointing 6/10. Still, we expect Haze will go on to sell pretty well, so a sequel is certainly on the cards. With that in mind we've put together our Top 10: things that will make Haze 2 great.
10. Multiple storylines

Part of Haze's problem is how you switch sides from Mantel to Promise Hand a short way into the game. From this point on the game plays pretty much like your standard FPS. Given the events of the first game, we'd like the sequel to offer two storylines, one following an elite Mantel soldier and the other focussing on the Hero of the first game as he continues to fight for the rebels. A fully-fledged campaign for each would be far better than a short burst with one followed by the other and it would avoid re-treading old ground.
9. More weapons

Haze has the usual array of machine guns, sniper rifles, rocket launchers, flame throwers and the rest, but it seriously lacks new ideas. No one is going to remember any of the weapons in Haze when thinking back about great video game weapons, like people will with Halo, Resistance and Gears of War. The game is centred on a performance enhancing drug that makes enemies glow bright yellow so asking for a few 'novelty' weapons isn't taking things too far. What about Nectar coated bullets or the ability to cloak, going a stage beyond playing dead on the floor? For a sci-fi game the weapons need some serious work in the sequel.
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Babes, most importantly! High on.. nectar :>
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i love ps3 and i cant wait for MGS 4, KZ 2, Resistance 2 and Motorstorm 2.
and Socom of course. but haze was not on my list because i looked shit from the start
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Haze 2 will not be made.
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2. Make a story. There is only one twist, and that was the part, when you switch from Mental to Rebel. But actually everybody knew this part a long time before the release. So storywise there's really nothing.
3. It's logical, that every mental soldier has the same uniform...but it's so darn boring. Bring Cyborgs or Robots or overdosed Monkeys or whatever, but increase the variety of enemy types.
4. When building houses, they definately forgot something...right. Where are all the little tiny but important details, which makes it more realistic and lively? Books, cupboards, chairs, beds, bottles etc. There's nothing of this.
@Bloodstorm
A little spoiler!!!...Since the last "boss" you kill, is definately not the "big boss", it might be the guy with the glasses from the trailer, a sequel is very possible. Also there is almost nothing revealed about the mental organisation in this current game.
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but too many server disconnections
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