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4. Serious story telling
The storyline in Haze isn't bad at all, dabbling with difficult moral decisions and the general ideal of right and wrong, but it's told in such a gung-ho, macho way that it's hard to take seriously. One moment towards the end of the game, which we won't spoil here, has almost zero emotional impact, despite the on-screen actions being some of the most extreme in the entire game. The characters in Haze are so badly realised that they make a joke of the story they're trying to tell, and it's a real shame. A sequel that takes itself a little more seriously would be great.
3. Nectar modified
In Haze Nectar can only really be used to its full effect by Mantel soldiers, enhancing their abilities. In the sequel it'd be great if the rebels figured out how to use some of its power, giving them abilities like enhanced vision and snipe aim, even if it's for short periods. Use of Nectar is one of Haze's most interesting aspects, as is its almost combo-like replenishment system, but it made up less than half of the game. In the sequel more needs to be made of it.
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Could you spoil one thing for me since i am NOT going to own this at all. Does the ending open the door for a sequel? PM me if you dont want to say here.