[ « Previous Page | 1 | 2 | 3 | 4 | 5 | Next Page » ]
4. Serious story telling

The storyline in Haze isn't bad at all, dabbling with difficult moral decisions and the general ideal of right and wrong, but it's told in such a gung-ho, macho way that it's hard to take seriously. One moment towards the end of the game, which we won't spoil here, has almost zero emotional impact, despite the on-screen actions being some of the most extreme in the entire game. The characters in Haze are so badly realised that they make a joke of the story they're trying to tell, and it's a real shame. A sequel that takes itself a little more seriously would be great.
3. Nectar modified

In Haze Nectar can only really be used to its full effect by Mantel soldiers, enhancing their abilities. In the sequel it'd be great if the rebels figured out how to use some of its power, giving them abilities like enhanced vision and snipe aim, even if it's for short periods. Use of Nectar is one of Haze's most interesting aspects, as is its almost combo-like replenishment system, but it made up less than half of the game. In the sequel more needs to be made of it.
[ « Previous Page | 1 | 2 | 3 | 4 | 5 | Next Page » ]

» Go to 's original post
Babes, most importantly! High on.. nectar :>
» Go to 's original post
» Go to 's original post
i love ps3 and i cant wait for MGS 4, KZ 2, Resistance 2 and Motorstorm 2.
and Socom of course. but haze was not on my list because i looked shit from the start
» Go to 's original post
Haze 2 will not be made.
» Go to 's original post
» Go to 's original post
» Go to 's original post
2. Make a story. There is only one twist, and that was the part, when you switch from Mental to Rebel. But actually everybody knew this part a long time before the release. So storywise there's really nothing.
3. It's logical, that every mental soldier has the same uniform...but it's so darn boring. Bring Cyborgs or Robots or overdosed Monkeys or whatever, but increase the variety of enemy types.
4. When building houses, they definately forgot something...right. Where are all the little tiny but important details, which makes it more realistic and lively? Books, cupboards, chairs, beds, bottles etc. There's nothing of this.
@Bloodstorm
A little spoiler!!!...Since the last "boss" you kill, is definately not the "big boss", it might be the guy with the glasses from the trailer, a sequel is very possible. Also there is almost nothing revealed about the mental organisation in this current game.
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
but too many server disconnections
» Go to 's original post
» Go to 's original post
Post Comment
Login or register to reply to this topic
Create a new account or login to take part in this topic discussion.