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6. Better level design

While this might seem obvious, Haze just doesn't do enough to get your heart racing. The level designs are bland, the set-pieces are almost non-existent and the ideas are severely lacking. The sequel needs to be grander in every conceivable way. There simply wasn't a moment in Haze that left us shocked or in awe. At times in Haze you have to sit through lengthy cutscenes, but great games can move the story along during gameplay. For such a short game Haze should have been packed full of great moments, but we've failed to come up with one that stands out.
5. No escort missions

Maybe a little specific, but escort missions suck, there's no question about it. Sadly the escort mission in Haze is one of the worst we've ever played. In the sequel such dated FPS level clichés need to be ditched completely. We don't care if you're meant to be protecting the Queen from Mantel soldiers in order to save mankind. Please, no more escort missions. Alternatively, include escort missions, but don't make the target's survival mandatory. Introduce some branching paths to make such a tired idea seem a little fresher.
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Could you spoil one thing for me since i am NOT going to own this at all. Does the ending open the door for a sequel? PM me if you dont want to say here.