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VideoGamer.com: What's your feeling on the DRM outcry following the release of Spore. Is three authentications per user unreasonable?
RS: I have a household, there are six of us, we have seven PCs, my son has two machines of his own, a gaming notebook and a gaming desktop. Certainly it would be nice not to have to buy multiple copies of the game for my household. But on the other hand even free games, like the Nexon games and others, they don't allow you to take a single log in and log in simultaneously on multiple machines. The music services on the internet require unique log ins, iTunes has a limit to the number of PCs that can access the content. You have to set a limit somewhere. I'm not saying EA picked the right number. Personally for my household I wish it was five. I bought two copies of the game because I knew going in that it was three.
I think a bigger issue is the backlash against the actual company who's DRM solution was used. When I read the Amazon posts and the complaints that people lobbied to make their point, what I read was people are fed up with SecuROM and its potential to wreak a little havoc on a system. That's probably a bigger issue in my mind. I think people can tolerate the limitations within reason. Steam makes it easy. You can authorise and de-authorise machines. iTunes makes it easy to de-authorise and authorise machines. Perhaps the approach that EA took where you have to actually get on the phone and talk to someone about that machine you tried to install it on. Here's my example: On my youngest daughter's machine it installed all the way through, went to play and she didn't have the right graphics. The next thing I'm doing is taking a look at her entire system and saying, 'OK this machine has a Pentium 4, has a four-year-old graphics card, let's reconsider whether this is the right machine for her to be playing this on anyway'. And I went ahead and built her a new one, a new hard drive and everything. So now I'm looking at it going, 'OK how many did I install it on? OK it looks like I installed it on five machines already, this is my sixth one. If I go to a seventh machine, God forbid I want to put it on one of my computers or something, then we're out of luck and I've got to get on the phone'. That's an inconvenience and that's something that EA probably should have had some background on from a consumer experience perspective before they made that decision.
VideoGamer.com: What do you think of LucasArts right now given that they're not doing PC versions of a lot of their games, like Star Wars: The Force Unleashed and Fracture?
RS: LucasArts hasn't made a good PC game in a long time. That's my opinion. They make some pretty good games for the Wii, you know those little sticks you wave in the air, that seems like a natural fit for a lightsaber game, sure. But I think the last good PC game they made was probably Jedi Knight 2, and even their strategy games weren't that great. So I can understand why they would make that call. They're not really creating product within LucasArts themselves. They're going at it job shopping their IP. That may be a little controversial for me to say that, but that's what I see happening. There's no development team necessarily within LucasArts any more, they've basically turned into an intellectual property machine and supporting the PC, why should they? It really doesn't fit their property.
VideoGamer.com: We ran an interview with Cameron Suey, the producer of the Xbox 360 and PS3 versions of Force Unleashed, and he said they weren't doing a PC version because of scalability issues, that the game would require a high end PC and not enough people own one to justify the release. What do you think about his explanation?
RS: That's not an educated answer. In the last several years there have been at least 100 million PCs sold that have the capabilities or better of an Xbox 360. It's ridiculous to say that there's not enough audience for that game potentially and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response. And the PCGA has research available to members to show that if you're making a decision on a game and you have that belief that there's just not a large enough audience, let us show you that there's a huge audience that has the capabilities that are being described there. You can make a run at that audience without having to sacrifice anything on your game at all.
VideoGamer.com: Is it such an uneducated answer to be perhaps not the actual true reason?
RS: I think you probably got plenty of feedback and opinions from your readers and my personal opinion is if they're making games for the Wii, Xbox and PS3 they're scaling their experience to meet all three of those platforms. They're good on the Wii, better on the Xbox 360 and the best on the PS3. There's no argument that they could give not to be able to support good better and best on the PC.
VideoGamer.com: Has Vista hindered or helped PC gaming?
RS: My opinion isn't as important as probably what the majority of the gaming audience might say. I think there are some great things about Vista but I think there are some things about Vista that cause problems for gamers in particular, and I think those need to get dealt with. I think Microsoft is aware of them. PCGA policy is not to comment on other members' products when doing interviews like this but on the whole I'm going to give you a squishy answer here. My answer is there are some great things about it and there are some not so great things about it. The better answer is what do consumers think than what does Randy Stude the president of the PCGA think of it.
VideoGamer.com: I'll phrase it differently. What would the PCGA like to see from the next Microsoft operating system in terms of gaming?
RS: Personally I'd love to see it where I can take a disc, put it in the drive and be playing in a matter of a few minutes rather than having laborious multi tens of minutes install and potentially having to deal with patching drivers what have you. That experience to me is something that irritates PC gamers and really tries the patience of anyone with any operating system. That's certainly not all Microsoft's issue. There are challenges from the game developers and publishers perspective. But if I spend the time to download a game from a game service or if I take the effort to go to the retail store to buy a disc, I shouldn't be looking at a from start to finish a multiple hour endeavour just to get that game to start running on my machine. I download a game, why can't I download and play the game? Why do I have to download, install, update and then play the game? I think those are things that Microsoft as an important leader in gaming on its operating system and in the overall PC gaming development advocacy role that they play, should really be pushing the industry forward on to deliver an experience that's more real time than what we get with the typical PC game title.
VideoGamer.com: How do you see the PC gaming market in five or ten years?
RS: The first thing that every potential developer needs to be aware of when they're making games, this is a huge audience, way larger by orders of magnitude than the console audience. PC gamers have proven if you release a point in time product that is a very satisfactory gaming experience, they'll buy it, they'll play it, and they'll play it, and they'll play it... what I'm basically saying is that PC gaming is alive and well.
What happens is people develop these love affairs within PC gaming that they don't within consoles, and it's because the title quality is so solid. My son is playing more Warcraft 3 than anything else right now. He's given up playing World of Warcraft because he's waiting for the Wrath update. He jumps in and out of Team Fortress 2, but Warcraft 3 I see him playing for hours and hours. And I ask him, 'are other people playing that or is it just you, are you just geeking out?'. And he says, 'no Dad, there are thousands and thousands and thousands of people playing on thousands of servers all over the world'. Just last week a new map came out and everyone's all hyped and excited about it. Here's a game that sold to my son once and he's been playing it for years. And that's a habit you have with PC gaming that console does not enjoy.
You look at even the best console games, their gameplay doesn't last beyond a release window. There's a release window mentality with console gaming that's only rivalled by the movie industry. When is the next DVD coming out? When is the next console game coming out? You play it for 30 days and then you stop because the experience is pretty much worn out. With PC gaming they play and play. There's still people playing the original Fallout and Fallout 2. And if Fallout 3 doesn't deliver on a good experience, they'll keep playing those titles because they'll reject the new version. Just ask people who waited for Unreal Tournament 3. There's more people playing Unreal Tournament 2004 right now than Unreal Tournament 3. Go look at the servers. It's not because of piracy, it's not because the game doesn't look great, it's not because systems can't play the game, it's because the experience with the 2004 version, gamers just like it. And if you're not monetising that experience, if you're not in it for the long run when you launch a title on PC you're probably missing the opportunity. Blizzard gets it. Funcom gets it. The guys at Sony Online get it. You build relationships with PC gamers, not titles to sell to them.
You asked me a question on what do I see coming. I see more transportability in the PC gaming experience. I see handhelds, I see notebooks, I see the trend across the globe shifting to mobility. This year it's a fact that more notebooks will ship than desktops. That needs to be factored into the gameplay experience. What is coming that is going to take advantage of all of these folks running around with notebooks and wanting to play games on these notebooks.
VideoGamer.com: Many thanks Randy.
What do you think of Randy's outspoken views on PC gaming? Let us know in the comments section below.
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I like this guy.
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» Go to john aabrams's original post
I thought his release window mentality comments were... interesting. I slightly agree with them, I tended to play games on my PC for longer mainly because I invested so much time getting them up and running that I wanted to squeeze the most out of them. With console games, I just put the disc in and play without the hassle, so I do tend to go through console games a lot faster, plus there aren't that many console mmorpgs out there yet. I think he'll find dedicated fans will continue to play specific titles for years regardless of what format they're on, and having played the same titles on both systems for many years I'd take the console version any day (e.g. grinding out a few levels on FFXI is so much more relaxing on a console with your feet up).
In the end, about 4 years ago, I switched to console full time for gaming just for frustration free gaming, the peace of mind that any game I buy will always work on my system and no more 'minor annoyances' like a virus scan starting up during PvP because I'd forgotten it was scheduled.
For me to go back to PC gaming there would have to be a major development in terms of gaming PCs being simple to use out of the box (essentially this is what a modern day console is, just less multifunctional and less powerful).
Overall I think his comments are fair, and I wish him luck in his search for anti-piracy solutions, and I'm pretty sure it's not all doom and gloom for the millions of PC gamers out there, the recent Game Developer Research 2008 report indicates that roughly 70% of western developers are still developing for PC/MAC. (73% developing for the 360 though...).
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Hes not even being biased. He's always talking about reading gamers opinions and views, which i think is great because hes listening to the audience.
I really like this guy :)
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I played Pure demo on ps3 which kicks out at 720p, i have the full game on 360 which kicks out at 1080p. I bought the pc version real cheap of my mate who prefers his console format.
PS3 version is sharper and not as many jaggered edges imo compared tot he 360 version. Now the 360 has a higher resolution, but fails on sharpness and quality a little....BUT!!!!!
The pc version on max settings on my 40" 1080p lcd tv is far more superior to the console versions. I mean it literally knocks the crap out of them! Im shocked to be honest. No word of a lie my gf came in from work and said "I didnt notice the hdr lighting and shadows before, did you turn them off before or something?" I just smiled and shown her the pc case and she was like i thought it looked better than usual.
Before any fanboys start, no im not knocking consoles, im just stating that games should be considered for all formatts. Disney got the idea and got it to work. Quality in all 3 arent that much difference. But ive been playing the console version for a few days and i really can notice the difference straight after.
Ive pre ordered dead space and farcry 2 on pc. Along with SE of Fallout 3. Just to prove to other game publishers that if they put there heart and soul into it and trust gamers, they will get rewarded for the efforts.
Long live PC!
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I also want to add that I notice he mentions a lot of stats. I'm sure those stats rely heavily on Blizzard's performance. IMO that's a problem with PC gaming, which is Blizzard's monopoly. If people are already enjoying and playing a game for long periods of time (aka Warcraft 3, and WoW), what makes you think they'll readily buy a new non-Blizzard game and play that for long periods of time, instead?
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I'm not fond of activation limits either, and prefer the old CD check with CD key personally. Publishers just have not fully thought it through concerning hardware failures, overclocking, reformats and OS reinstalls, and simple upgrades that means many PC gamers will reach the activation limits in a very short time and be left hanging on a tech support line to get another activation while being charged for the privilege. That doesn't build good customer relations, and just gives the impression they're trying to squeeze you for every cent possible for no good reason.
After all, if it is not clear by now that DRM does nothing to prevent piracy, then people in the industry need a short, sharp shock to jolt them out of the perception that DRM is doing any good. Games like Spore, which have some of the most draconian DRM, have been pirated, so the DRM has categorically failed in that task. Which seems to indicate that DRM is only being used to try and control the activity of gamers who make legitimate game purchases, and restrict what they can do with a game. In my view, that is just wrong - and places unnecessary barriers between PC gamers and the games they want to buy and play. Barriers that console gamers never see, because they are free to play a game on consoles belonging to their friends, to rent the game and play it in it's entirety without buying it, and to sell it on without issue. Why are PC gamers being treated so differently? There is a disparity in the games market already, and DRM is just making things even worse.
I've been gaming on PC for over 25 years (I'm 40+ now), and it is my platform of choice - but at this point I have simply stopped buying the majority of PC games coming to market. I've gone from buying a couple of games a month, to now looking at my second purchase for this entire year in Fallout 3 (the other one was Witcher: Enhanced). I'm sure there are many other gamers taking the same stance (from the many internet forums I've read), which means the PC game industry is losing sales - lots of sales. And that doesn't make good business sense, in my view.
So I hope the PCGA will be taking some serious steps to redress the balance, and make PC gaming enjoyable once more.
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DRM must be gone in all forms before consumers will be okay with it. Why? Because there is no way to prevent piracy, piracy will occur no matter what for one specific reason: We want to own what we purchase.
Therefore, the people who buy games exclusively on steam are out of luck when steam is down or their internet dies, or when steam is gone. Some day, you lose what you thought you owned. Whoops!
CDs, on the other hand, you still own. CD key be damned (and proof of a stupid feature in and of itself), the main issue is all the same:
publishers don't like giving people control over what they pay for. Plenty of people have shown that when a game is free, there is no piracy. Why is this hard to understand for publishers? The answer is simple: we have ignorant organizations like PCGA claiming they represent pc gamers, and they don't.
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I'm insulted by your stupid response. If games are free, why would you need to add DRM to it? Then, what's the point in pirating it when it's free and has no DRM? What are you high on?
Are you protesting DRM or are you promoting piracy? Big difference on the two.
I do believe that developers have the right to protect their income, but Spore DRM is over the top and just plain wrong.
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I think the interviewee claiming that the PC is probably not the right fit for Fable II is really stupid, both for the fact that he is supposed to be an industry advocate and for the fact that many PC gamers want to see Fable II on the PC (including myself).
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For example Microsoft made $7.1 Billion from their gaming division in 2007. This looks impressive until you realise that it includes hardware sales. If you just focus on software then that number is down to about $3.95 Billion and that is being generous.
Compare that with PC game sales revenue of $11.3 Billion (according to dfcint.com) and you see that the PC has nearly 3x the revenue.
Admittedly Microsoft had only sold about 16 million 360s to the end of 2007 so the software sales revenue will be much greater this year and the 360 enjoys a much better attach rate than the PC (about 7 times better).
However, taking a very, very rough estimate, the 360 needs to reach sales of 45 million units before it is any threat to the PCs dominance in revenue and that is assuming PC sales do not grow, which it will do given the most recent forecasts.
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And he wants to add MORE DRM? Throughout the entire production now? Surely that will cripple the DEVELOPERS too and add to the production costs, then consumers will have to wait longer and pay more, all because of supposed piracy prevention. Then they will blame the pirates when PC gaming dies.
Enough! Cut your losses and stop wasting your time and money, and mine* with this ridiculous DRM.
*Okay, it's actually saving me time and money because I didn't buy Spore due to DRM and won't be buying similarly-crippled titles in future.
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While the latter claim was poorly phrased IMO, there's something there. As Randy Stude said, PC gamers stablish a long term relationship with titles, that means they may want to revisit their old games ten years from the time they originally bought it and if the publisher limits their relationship (through limited installs or the necessity for a certifying system that may not be up anymore after those ten years, it's a big deal. Also, whenever I pay for something, I want full control over that one thing. If I'm buying a copy of a game, it would be ridiculous for me to consider I own the IP for it, but I'd like to be able to do with that copy pretty much the same things I'd be able to with a physical property: use it whenever I feel like it, store it, lend it, sell it, give it away. Right now, companies are taking that relationship away from gamers. They should use the correct terminology then when they're "selling" their games. Instead of "Buy it!", they should phrase it "Lease it!"
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Your $5mil enabled you to choose distribution methods at the beginning only. It doesn't mean you have control over the distribution later or that you have some magic "IP". the IP is a lie gonath. There is no IP. People need to remember that the term is a complete fallacy brought around in the last 8 years. The minute an idea leaves your brain, it is no longer your own in any form. Thus if you say it, speak it, anything, people can find ways to copy your idea or sell it off, or make new things from it. Patents don't help this; they just encumber legal threats. Especially if you give things out in the form of software, it can easily be deciphered to find the actual source whether or not you want to disclose it. In fact, if it wasnt' for the DCMA, you'd see every program in the world shared openly in the US, and things would get far more creative.
Executables are a windows thing. They don't actually prevent you from finding the source if you know how, even an excessively rudimentary amount of programming knowledge can get the source of any program within minutes tops. outfiles? Thanks for the game source.
As far as do I support sea piracy, like Somalia? No. I support having the rights of the products being put back where they should be: in the consumer's hands, not the publishers. That is not piracy, it's called freedom. Try not to mix the terms up.
Just like sharing mixtaps and software via burning CDs can't be stopped. Same thing. Even steam games are hideously easy to copy.
Basically: there are 2 words you all need to get out of your head. 1: Piracy. 2: IP. Go look up the real explanations for what those are, and then maybe you'll start seeing where things went wrong.
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