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OK, we're sure it's not going to be called Too Human 2, that would just be silly. But we do know it is coming, and that's because Too Human, Silicon Knights' 360 exclusive dungeon crawler, is planned as a trilogy. Given the hype, we couldn't help but feel that the first game was disappointing, despite it retaining a healthy addictive quality. But there are plenty of flaws in Denis Dyack's loot hunting game, which leaves us plenty to get our hands dirty with our Top 10: Ways to make Too Human 2 amazing. There's a lot we like about Too Human, but there's also a lot we don't. And we've got a few ideas to help sort that out.
10. Optimise!
With nearly 10 years to make it we're not sure how Too Human ended up feeling rushed, but it does. The game is full of technical issues and suffers dramatically from drops in frame rate. It's noticeable in single-player, especially when goblins fire multiple rockets on your position and the game struggles to cope with the explosion effects. But in two-player it's even more pronounced. For the next game we want a properly optimised experience, that runs at least in 30 frames per second at all times. This is especially important if we're going to have four-player-co-op (see number three).
9. Fix the damn camera!
Because Baldur's attacks are controlled with the right thumb stick you have almost zero control over the camera. While it does have its moments - usually when you're walking along a platform and Silicon Knights demands you take notice of a huge statue or an impressive vista - when the going gets tough and you have scores of goblins and dark elves on your arse the camera suffers from random bouts of mentalism. It won't get stuck, it just doesn't show you exactly what you want at all times. Fingers crossed Dyack and co spend some time fixing what is one of the most important features in any third-person action game.
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