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2. Less loot
We're suckers for loot hunting, and we reckon Too Human does a great job of getting into your head and making you want to play just in case the next machine you kill will drop a better sword than the one you've currently got equipped. The problem is that you get so much loot in the game that you're forever checking your equipment inventory because, in all likelihood, you will have picked up a blueprint for a better piece of armour or weapon. It devalues the thrill of hearing that wonderful monk choir sound you hear when you land on a particularly nice piece of loot because you hear it so often. So, for the next game, we want less loot, so when you do finally land a red epic piece of armour, the reason you've been playing the game for the last four hours, it really will be worth something.
1. Answer the bloody question!
This was our biggest problem with Too Human. Not the combat, or the camera, or the plot. It was the fact that it completely ignored the question it poses in its title. Too Human is supposed to be about losing your humanity in order to save it - humans becoming more like robots and killer machines becoming more like humans. It's an interesting premise, one we were hoping would be explored in some intelligent moral context. But all we got was the chance to add one of two new skill trees instead. The story doesn't change as a result of your choice, and neither does Baldur, the main character. In the next game we want Silicon Knights to finally answer the question it poses with that Friedrich Nietzsche quote at the beginning of the game, and it be more than a statistical consideration for the player.
What are your ideas for the Too Human sequel? Let us know in the comments section below.
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