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8. Blind firing

We've all legged it from a scrap, but how about being able to run away and still put up something that resembles a fight. We propose a blind firing system that allows you to fire behind you while you're running. You shouldn't have any control over your aim, but you could spray some bullets in the rough direction of your pursuers in the hope that they'd be off-put enough by the sound of whizzing bullets to fire wide of the mark, allowing you to get to cover and recharge your shield. This would be an option in the campaign and multiplayer game modes, but it could be toggled on or off for online games.
7. Multiplayer

Essentially we want Halo 4's multiplayer component to remain like Halo 3's. Other first-person shooters can try to offer different experiences, but Halo is Halo - it doesn't need to try and copy Call of Duty or Unreal Tournament. Things could be introduced that don't have an effect on gameplay though. We'd love to see something similar to the Challenges in Call of Duty 4's multiplayer mode. We're more than happy with the number of players currently supported in online games, but a new game type that supported larger battles would be a welcome addition.
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I do, the single player was AWFUL, my bloody 9 year old brother finished it before me. The multiplayer is so boring and slow paced one match i played online felt like a turn based RPG. Halo 4 should...