LittleBigPlanet is one of the best games available for the PlayStation 3 and one of the best games of 2008, but it's not without its flaws and omissions. With a game this ambitious there were always going to be a few things that didn't make the cut, so we've put our heads together to figure out just what we want to see in the inevitable LBP sequel. Read on for our thoughts on what needs to be changed to the core gameplay and what would make the level creation tools even better.

10. PSP integration

What use are all these tools if you have to stop whenever you leave the house or the TV is in use? With the PSP version of LittleBigPlanet (if Sony has any sense this has to happen) we want to be able to move our PS3 game and creations over to the handheld, allowing us to keep creating wherever we might be. It won't be simple, seeing as the PSP has only a fraction of the power of the PS3, but we really hope Media Molecule and Sony can pull it off. This would not only help out the PS3 sequel but give the PSP a much needed shot in the arm.

9. A story

Stephen Fry provided a wonderful voice over for LittleBigPlanet, but the actual story was rather weak, with levels feeling like they had been designed to work individually with tenuous links quickly crafted afterwards. We don't expect a story so epic it wouldn't seem out of place in the next Square-Enix RPG, but something to go hand in hand with the presumably rather jolly adventure your sackboy will be going on would be more than welcome. Perhaps Media Molecule would be better off creating a series of short adventures, with each level a story separate from the rest. Some ultra cute sackboy cutscenes wouldn't go amiss either.