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Dialogue and tone

We suspect the dialogue and tone will be the biggest bones of contention for hardcore Fallout fans. Pithy dialogue and description was a key part of the charm to the original games; there's a very distinct tone that was always going to be a big challenge for Bethesda to replicate. On a visual level, there's really no questioning the fact that the team has done an amazing job of recreating Interplay's post-nuclear-war world, but at times the dialogue is perhaps a little too theatrical for its own good. That's not to say it's badly executed - the standard of voice acting is very high, on the whole - but the actual tone of the script writing seems to vary quite a lot from area to area. An example: The ravaged settlers of Arefu seemed like a fairly miserable, desperate bunch - but on the way there we ran into a merchant named Crow, a colourful chap who seemed far too jolly for a man who risks his life by walking the wasteland for a living.
The point here is that Fallout veterans who come to this game expecting the same style of gritty patter are likely to get wound up rather quickly. For the rest of you, your reaction for the dialogue is going to be a matter of taste. To reiterate: there's no real problem with the way speech is delivered. It's more to do with the fact that what's actually being said can be a bit overly dramatic. Sometimes this approach works, at other times it's a tad hammy. If you've seen any video footage of Megaton's Mister Burke, you'll get the idea: as soon as he opens his gob, you know that he's a boo-hiss villain - and as boo-hiss villains go, he's really pretty well done. We've not heard much of Liam Neeson's contribution to the game, but we love the gravelly pomp of Malcolm McDowell's John Henry Eden - the leader of the fascistic Enclave. So far we've only heard his radio broadcasts, but we look forward to meeting him in the flesh (or pixels, whatever).
Conclusion
For people who love the first two Fallout games like their only child, a Bethesda-developed sequel was always going to be hard to swallow. If you fall into this category, then you probably already have a fairly good idea about how you'll feel about this game. If you're still mourning the cancellation of Van Buren as if it happened yesterday, then it's unlikely that Fallout 3 will win you over. If, however, you're a fan who is open-minded about the idea of a non-Black Isle Fallout, you'll find that Bethesda has done an admirable job of capturing the atmosphere of the wasteland you trawled through in the late 1990s. No, it's not exactly the same - and it was never going to be - but from what we've played, we reckon that Fallout 3 will offer one of the most exciting and involving video game adventures of 2008. And, we reckon, it's going to introduce a huge swathe of new players to the Fallout world - and that can only be a good thing.
Fallout 3 is due out for PC, Xbox 360 and PS3 on October 31.
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You call yourself a gamer?
Not a bad article. But I'm surprised you can make comparisons after playing both Fallout 2 and 3 only a few hours. That's pretty silly.
And if you went back and played Fallout 2 now, 10 years later, of course they are going to look dated. For the time, the graphics were equivalently good as Fallout 3's graphics are today.
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And I suspect a great majority of mainstream gamers and reviewers haven't played the original Fallouts which might explain the hype levels we're seeing.
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I'm not sure where you got the idea that i've not played the first two Fallout games; I'm a big fan, as it happens. I've not had much truck with Tactics, but I finished both the RPGs multiple times. In fact, i've still got the Killaps Patch version of FO2 installed on my home pc.
If you're simply arguing that the comparisons aren't massively in depth.... well, then yes I concede your point. However, my objective was not to provide a complete like-for-like analysis, but rather to offer some general observations from what i've played of the game so far.
And though it goes without saying, these views are clearly just my opinion...
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Also, I just want to mention that the general elitism of many of the old FO vets (NMA is a bloodbath these days) is rather embarrassing. No it isn't Van Buren (which saddens me greatly as well) but at least it's closer than we have had in 10 years. Just try to get past your preconceived notions. Play it and then decide. If you still hate it then great, move on, none the worse for the wear. Just imagine that it didn't happen. That's what I did with Highlander 2, Episode 1, and Indy 4. *shrug*
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If you have read the comments posted about this article at certain sites you would see it's not wholly unwarranted. There are some people who will hate this game no matter what. That's the epitome of close-minded.
I thought this write up was quite fair. Good for those people who may have never played the originals. And it's really okay to not have. Anyone in 18-25 (which is pretty much the prime market for gaming) may have been too young to have even heard of them. Us who played them fresh are old.. the market stays the same, we don't. ;)
Good read anyway.
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im ashamed.
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Also, how does first person suck for RPGs? Seems like thats really the best when you think about the fact that RPGs are about being immersed in playing a part. Personally I think first person is more immersive than third because you can feel like you are the character.
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Back in my day, the RPGs were third person and the stories were so good that it was the stories that immersed you, not the view. Don't expect some 1st-person liker to understand something like that, though...
lol
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Well, I bought it anyway. And it's a good game. I know it's not like old times, no Bozar, sob, no real Boss, too much oblivion, but... That's tough for bethseda. Those are huge shoes to fill, even Black Isle would have a tough time topping 1 and 2. I think they worked really hard and did a good job. I hope a Fallout 4 comes out, and it's less oblivion and more fallout. I think fallout can do well first person, as much as I hate to say it. I saw a lot of potential in FO3, but... Not quite...
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