Quests

Fallout 1 and 2 were both very generous in allowing the player to carve their own path through the game. OK, so the first entry in the series did lumber you with a fairly strict time limit during its first half, but after that you were pretty much given free reign to explore the world - you could even dash straight to the final bosses, if you were feeling lucky. We're still forbidden from discussing the main plot of Fallout 3, but from what we've played it seems you'll have a similar degree of freedom. On our first play-test we ended up in a far northern section of the map, while our second hands-on took us to the south west - and in neither instance did the game force us to head back for the sake of the main story.

We were expecting sub quests to be an area where Fallout 3 deviated significantly from the previous games, but so far we've been pleasantly surprised at how "Fallout-y" some of them are. For example, the Blood Lines quest sends you to the remote village of Arefu so that you can deliver a letter to the West family. When you get there, you find that the settlement is being raided by a gang called The Family. Worse still, the elder Wests have been murdered - and the son is missing. Eventually you'll discover that the Family have been raiding Arefu's cattle to feed their vampiric tendencies; they aren't true vampires, exactly, but rather people who have learned to live off of blood. As it turns out, it was the young West boy who murdered his parents as he was unable to control his own bloodlust - the Family are the ones who are helping him to manage his violent tendencies.

Now if you want to, you can go in guns blazing - but if you're smart then you'll resolve the situation through diplomatic means: persuade the son to go home, then negotiate a deal between the vamps and the villagers - with the former defending the latter in exchange for donated plasma. It's a satisfying conclusion, a departure from the horror story you expect when you first show up in Arefu. In fact, the structure of the whole event is quite reminiscent of the Slags quest in Fallout 2.