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Quests

Fallout 1 and 2 were both very generous in allowing the player to carve their own path through the game. OK, so the first entry in the series did lumber you with a fairly strict time limit during its first half, but after that you were pretty much given free reign to explore the world - you could even dash straight to the final bosses, if you were feeling lucky. We're still forbidden from discussing the main plot of Fallout 3, but from what we've played it seems you'll have a similar degree of freedom. On our first play-test we ended up in a far northern section of the map, while our second hands-on took us to the south west - and in neither instance did the game force us to head back for the sake of the main story.
We were expecting sub quests to be an area where Fallout 3 deviated significantly from the previous games, but so far we've been pleasantly surprised at how "Fallout-y" some of them are. For example, the Blood Lines quest sends you to the remote village of Arefu so that you can deliver a letter to the West family. When you get there, you find that the settlement is being raided by a gang called The Family. Worse still, the elder Wests have been murdered - and the son is missing. Eventually you'll discover that the Family have been raiding Arefu's cattle to feed their vampiric tendencies; they aren't true vampires, exactly, but rather people who have learned to live off of blood. As it turns out, it was the young West boy who murdered his parents as he was unable to control his own bloodlust - the Family are the ones who are helping him to manage his violent tendencies.
Now if you want to, you can go in guns blazing - but if you're smart then you'll resolve the situation through diplomatic means: persuade the son to go home, then negotiate a deal between the vamps and the villagers - with the former defending the latter in exchange for donated plasma. It's a satisfying conclusion, a departure from the horror story you expect when you first show up in Arefu. In fact, the structure of the whole event is quite reminiscent of the Slags quest in Fallout 2.
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You call yourself a gamer?
Not a bad article. But I'm surprised you can make comparisons after playing both Fallout 2 and 3 only a few hours. That's pretty silly.
And if you went back and played Fallout 2 now, 10 years later, of course they are going to look dated. For the time, the graphics were equivalently good as Fallout 3's graphics are today.
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And I suspect a great majority of mainstream gamers and reviewers haven't played the original Fallouts which might explain the hype levels we're seeing.
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I'm not sure where you got the idea that i've not played the first two Fallout games; I'm a big fan, as it happens. I've not had much truck with Tactics, but I finished both the RPGs multiple times. In fact, i've still got the Killaps Patch version of FO2 installed on my home pc.
If you're simply arguing that the comparisons aren't massively in depth.... well, then yes I concede your point. However, my objective was not to provide a complete like-for-like analysis, but rather to offer some general observations from what i've played of the game so far.
And though it goes without saying, these views are clearly just my opinion...
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Also, I just want to mention that the general elitism of many of the old FO vets (NMA is a bloodbath these days) is rather embarrassing. No it isn't Van Buren (which saddens me greatly as well) but at least it's closer than we have had in 10 years. Just try to get past your preconceived notions. Play it and then decide. If you still hate it then great, move on, none the worse for the wear. Just imagine that it didn't happen. That's what I did with Highlander 2, Episode 1, and Indy 4. *shrug*
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If you have read the comments posted about this article at certain sites you would see it's not wholly unwarranted. There are some people who will hate this game no matter what. That's the epitome of close-minded.
I thought this write up was quite fair. Good for those people who may have never played the originals. And it's really okay to not have. Anyone in 18-25 (which is pretty much the prime market for gaming) may have been too young to have even heard of them. Us who played them fresh are old.. the market stays the same, we don't. ;)
Good read anyway.
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im ashamed.
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Also, how does first person suck for RPGs? Seems like thats really the best when you think about the fact that RPGs are about being immersed in playing a part. Personally I think first person is more immersive than third because you can feel like you are the character.
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Back in my day, the RPGs were third person and the stories were so good that it was the stories that immersed you, not the view. Don't expect some 1st-person liker to understand something like that, though...
lol
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Well, I bought it anyway. And it's a good game. I know it's not like old times, no Bozar, sob, no real Boss, too much oblivion, but... That's tough for bethseda. Those are huge shoes to fill, even Black Isle would have a tough time topping 1 and 2. I think they worked really hard and did a good job. I hope a Fallout 4 comes out, and it's less oblivion and more fallout. I think fallout can do well first person, as much as I hate to say it. I saw a lot of potential in FO3, but... Not quite...
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