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4. How Utterly Captivating!

It was not long after dealing with The Family that we started running into super mutants on a fairly regular basis. As you might expect, these guys take quite a pounding; crippling their vision and movement seemed to be the best way to slow them down. We'd heard reports on the radio that the muties actually favour taking people alive - and after a particularly fierce gunfight in and around a church graveyard, we found the evidence: a bound and blindfolded Wastelander, begging for release. After letting her go, we were offered a few possessions by way of thanks. If you're a goodie two-shoes you can turn down the reward for bonus karma; we opted to take everything, mainly because we needed healing, but also because our hostage didn't sound as grateful as we'd have liked. Will these abductions play into Fallout 3's key plotline? We'll have to wait and see.
3. Bridge Over Troubled Water

After raiding the Super-Duper Mart for Moira, we crossed over a bridge that took us into the built-up outskirts of the downtown Washington DC area. From this point on, the atmosphere became increasingly hostile and oppressive. From what we've seen, much of the south-west portion of Fallout 3's map is dominated by very large urban ruins. There's something quite unnerving about being surrounded by bombed-out skyscrapers - but the chances are you'll be kept distracted by the large numbers of raiders and supermutants milling about. By this stage we'd built up a fairly sizeable arsenal and were fairly proficient in the use of VATS - but that didn't stop us feeling quite lonely. At one point we came across a pair of supermuties involved in a gun battle; we rushed out to join whoever was attacking them - but alas, it was a gang of bandits. As we hid and watched our enemies rip each other to pieces, we felt like a very small fish in a huge and very dangerous pond. Make no mistake: the wasteland is clearly the star in this game.
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Fallout 3: Operation Anchorage Trailer28 Jan 2009
Fallout 3: VideoGamer.com's Top 10 Games of 200825 Dec 2008




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Awesome game, I can't wait for this month to pass!! October, 31! Here we go!
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Its like you said the wastleland shall pay a massive part of this, and the Super Mutants taking people alive seems very un-nervy. Also a bit mystery as well as why would they want to take live people with them, my main guess is probably to make them into Super-Mutants as well.
I think the Sniper-rifle is very handy to use on the mutants + using the VATS system, you can get a pin-point shot on the flesh which should blow off that limb instantly. I shall make two saves on the megaton part as of the massive nuclear bomb quest seems, to be a promising quest which will lead to other stuff in the game.
With everything been blowed up, I'm really am looking forward to go round and search the dead for the loot and come across the damn right and ugly baddies which shall meet my fist.
Also a question: When sleeping does that get your overall level up, like Bethesda did for Oblivion?
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