6. Arefu Detour

A Megaton resident named Lucy West asked us to check in on her family in a little settlement named Arefu. We weren't expecting much, but what we found made Megaton look like Las Vegas: Arefu is little more than a series of huts stacked on top of a ruined motorway flyover. Not only that, but someone had slaughtered the local Brahmin herd - the old man guarding the town almost blew our head off, he was so spooked. Oh, and one of the local residents had gone a bit loopy but her husband was too depressed to care. There's not much in the way of sightseeing, but the design and execution of Arefu is impressively bleak. It's these kinds of details that make you feel like you're really exploring a post-apocalyptic world. Thumbs up!

5. We Are Family

The Family are the gang behind the raids on Arefu's cattle, and they also have a connection to the fate of Lucy West's relatives. You'll find them holed up in the ruins of an old underground station, and you'll swiftly notice there's something a bit odd about them. They seem a bit long in the tooth, you know? They don't like garlic bread... in fact, they think it sucks. You wouldn't want to stick your neck out for them. Yup, they're vampires - or at least people who act like vampires. Now that we've ruined that surprise, we can ruin the surprise that you don't have to kill them. Indeed, if you get chatting to their leader you'll find that they're actually quite a reasonable bunch - and if your speech skill is high enough, you can work out a way of peacefully resolving the whole conflict with Arefu. This kind of negotiation was a common ingredient of quests in Fallout 1 and 2, so it's pleasing to see Bethesda taking a similar route here.