8. Hitchhiker's Guide To The Wasteland

A Megaton shopkeeper named Moira is compiling a sort of Lonely Planet book for the nuclear wasteland... and guess who gets to do all the field research? Moira herself is totally scatty, but we warmed to her quite quickly - despite the fact that her field experiments tend to be extremely dangerous. Her expanding set of quests are a neat way of introducing players to basic game concepts and locations: one early request sends you off to explore a minefield, while another demands that you retrieve old food from a long-abandoned Supermarket - a location that happens to be teeming with raiders. Helping Moira is an easy way to stock up on XP and supplies, and it also leads to some rather amusing situations...

7. Unexpected Gifts

Here's the story: Moira wanted us to research radiation poisoning by getting thoroughly crisped up. She set us a choice of two exposure levels - one dangerous, the other borderline lethal - and sent us on our merry way. We had previously noted that Megaton's water supply was less than crystal-clear, so we headed to the public toilets and started drinking from the sink. Each time we hit the A (we tested the Xbox 360 version) button, our vault-dweller took a sip and increased his level by one rad. Unfortunately we needed a minimum score of 200 to complete the quest, so it looked like this method was going to take ages. Then we had a brainwave: we started drinking from the toilet, which gave us a hefty dose of 18 rads per go. In no time at all we were critically irradiated, and trundled back to Moira to collect our reward. The chatty author was happy to heal us up - but then she informed us that we'd suffered "a teeny weeny mutation". As a result, we suddenly gained a perk that meant our crippled limbs would grow back if we exposed ourselves to a certain level of radiation. A mixed blessing, perhaps - but one that certainly made us laugh.