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2. A better story

Plot holes, jumping from level to level, things left completely unexplained- these are just a few of the problems with Gears of War's story. In the sequel we want a more cohesive storyline that keeps us filled in about what's going on, gives us more info on Marcus' father, tells us about the female leader of the Locust and more. Perhaps more important is the sequel's length. Six hours just isn't long enough for what should be one of the most hyped games ever released, so we're hoping Gears 2 offers at least 10 hours of solid gameplay, even on the easiest difficulty setting. Although we'd be happy with a straightforward sequel, a prequel explaining some of the backstory wouldn't be a bad alternative.
1. Four-player co-op

Two players working together through the first game was immense fun and went some way to making Gears the blockbuster game it became. But for the sequel two players just isn't enough. We want to be able to get four players online together, taking out Locust with a combined force not seen since the A-Team. With four players the tactical options will increase and you'll be able to work with military precision as you assault Locust strongholds. Exclusive extra missions for co-op would be great too, but we'd settle for four players throughout the main story.
What do you think will make Gears of War 2 great? Let us know in the comments section below.
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Preview 120 Sep 2007
Trailer 310 Apr 2007




Gears of War 2: Dark Corners DLC Trailer15 Jun 2009
Gears of War 2: Snowblind Frozen Fuel Depot Gameplay21 Apr 2009


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destroy the PS3, the first GoW had no challenge in terms of next gen gaming, but now (4 coop) it has a ton, including the most anticipated (now) Resistance 2 (8 coop, 60 online battles)
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4 Player Co-Op and a slightly larger but limited number of players on deathmatch seems right
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AI that is smart enough to run in and Chainsaw your sorry a** when you miss an active reload And the gun jams,
the ability to create your own cover(blow out columns to hide behind)...I mean some puzzle solving.
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You should be able to perform non-lethal attacks, quicker, not deadly, so you can sneak up on people and cut their arm or leg just a bit. Leaving blood trails, slowing them down, and reducing accuracy.
The benefit to the attacker? You won't be sitting there chainsawing for 6 seconds while someone is waiting for you to finish so they can take your head off the instant you finish cleaving.
PHYSICS?
How about implementing some new physics? Havoc? Destructable environments? Boobie traps? I want to push a car off of a tall building and watch it crush someone in a MP game. NPC's with Euphoria would be a nice touch too.
PARTY SYSTEM!
Playing with friends was a pain in the ass... fix it. No excuses. FIX IT.
VARIETY WITH WEAPONS!
You should be able to get rid of weapons when they are out of ammo... throwing the Lancer while the chainsaw is revving! Setting the Boom to self destruct and walking away!
RANKING/PERK SYSTEM?
Customizable characters based on unique skills... also, changing their appearance wouldn't hurt anyone.
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Let me know, we'll chat... sip a few beers... and break some f*ckin records.
The name is Bob.
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Two of those ideas listed have never even been discussed before. I contacted VideoGamer.com and they're providing me with your email address. Do you mind if we send you some legal documents?
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