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2. More spectacle
When you get into it Army of Two is a decent if quite flawed shooter, but you don't get up to much other than shooting guys. Games like Call of Duty 4 have spoilt gamers with awesome set-pieces throughout, so when Army of Two's best bits were in cutscenes it was a little disappointing. Why weren't we able to play the brief encounter on-board the aeroplane and when Salem and Rios took out the helicopter with an RPG, why was it just a cutscene? These are moments that should be a reward for working through to the end of a level, and taking them out of your hands doesn't cut it.
1. More use for co-op manoeuvres
Army of Two is a co-op game through and through, but a number of its key features aren't nearly as exciting as they initially appear. The back-to-back sections are entirely scripted, the use of a shield isn't nearly as handy as it ought to be, and the parachute sections are awkward and can be largely ignored. With a little bit of tweaking we're sure EA can come up with great co-op moves that work in tandem with the already excellent Aggro system.
What do you think of our suggestions? Let us know in the comments section below.
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i think the dialogue in the game lightened it up, gave it a sense of humor, which is great after playing halo, CoD4, R6V2 and all the other serious shooters, next-gen is crying out for a shooting game that's...