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6. Less teenage boy pleasing dialogue
We can't have been the only ones who didn't love the dialogue between the two lead characters. Sure, it's a step up from some games, but these two talk to each other like they've just left high-school. In the middle of a life or death situation I'd expect them to be a little more serious in tone. The cringe-worthy gestures you can make to your partner need completely overhauling too. We performed an air guitar solo once and that was enough.
5. Improve close-quarters combat
If there's one thing that annoyed us more than anything else while playing through Army of Two, it's how awkward the controls feel when you're trying to take down an enemy that's run within touching distance. Melee attacks seemed hit and miss, and aiming your gun at close quarters was nearly impossible when having to resort to the painfully slow precision aim. We just want to be able to take down enemies like the rock-hard brutes we're playing as should be capable of.
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i think the dialogue in the game lightened it up, gave it a sense of humor, which is great after playing halo, CoD4, R6V2 and all the other serious shooters, next-gen is crying out for a shooting game that's...