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6. Improve the script and dialogue

"You bear the look of one who is haunted, but I am proud to say that my wares can protect you from even the clutches of death itself."
So speaks the travelling merchant named Crow, when you foolishly stop to say hello. We know that the world has changed a fair bit since WWIII, but does that really explain why this guy is talking like a complete knob? To play Devil's Advocat, you could argue that Crow is supposed to be an eccentric weirdo, but the fact remains that much of Fallout 3's dialogue is as hammy as a pig sandwich. Most of the time it's bearable - sometimes it's even quite good - but in certain key moments, the storytelling screws the pooch. We blame the scriptwriters more than the vocal talent, but they both have some culpability. Emotionally intense scenes simply won't cut it if the right tone isn't established, so we'd like to experience some tighter writing on our next wasteland excursion.
5. Adopt an urban renewal programme

Players are pretty spoilt for choice when it comes to places to visit in Fallout 3, and we're certainly not complaining about the variety of towns and ruins. All the same, the one thing we felt was was missing from the game was the presence of one or two larger settlements - something like The Hub from the original Fallout. We're certainly not asking for a wastleland dotted with large cities, but it does make sense that a couple of such places might have sprung up in the 200 years since the bombs dropped. Our other location-based request is that we'd like to see more done with the Vaults you find. Those you find in Fallout 3 are (largely) empty, but we're sure than one or two might have evolved. Bethesda put a lot of work into the bureaucracy of Vault 101, so why not expand on that somewhere else, contrasting the free-for-all wildness of the wasteland with the straight-laced conservatism of the vault-dwellers? The oppressive Vault City was one of the best things in Fallout 2, and we'd like to see this territory explored again.
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As far as "urban development", I disagree. I think Bethesda had to be extremely careful on this one. Part of the wasteland being a wasteland is that it's relatively empty, creepy, and scavengy (not a word, I know). I was wondering how they were going to make the world feel that way but still let it have a good deal of action and fun. They pulled it off well. More cities and it just becomes a run down metropolis. I like that it didn't have more huge establishments. It feels like the world uses every resource to building what is totally necessary. Yeah, there's lots of guns and no cars... but that's because the place is corrupt and there's a need for them.
All in all, more cities, cars, and other bells and whistles would detract from the creative goal of fallout... to be a wasteland.
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In the first Fallout there was this place called The Hub, which was essentially the biggest place in the wastelands. Most of the best shops were there, and there were lots of different groups to find and talk to. I think it kind of makes sense. I mean, I really liked Megaton and Rivet City, but it only felt like there were about 50 people living in those towns. Surely there would have to be somewhere a bit larger in the wasteland by now?
But yeah, more than one or two of those places would ruin the atmosphere...
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The scrap yard - where we find Dogmeat should have contained a far greater amount of salvage... especially when a commodity is scrap metal - I was looking for a motorcycle fuel tank - found a motor cycle -- but was unable to strip off the parts I wanted. I'm loving Fallout 3, lets hope the next version is a bit more polished.
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Absolutely disgusting games are allowed to end like that.
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Seriously, I love this game, but the biggest thing that stands out is that the enemies are just as dumb as in Oblivion. They either stand and shoot or run straight at you. There's no decent combat behavior from the AI.
Add to that the fact that, unless you cripple an enemy, there are no bullet-recoil animations. Enemies just keep charging in while a hail of bullets peppers their skin. In FPS games, even if your shots aren't lethal, there are often pain animations from your target. It's an important player feedback element. Enemies should show some sign of being shot.
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Seriously, I love this game, but the biggest thing that stands out is that the enemies are just as dumb as in Oblivion. They either stand and shoot or run straight at you. There's no decent combat behavior from the AI.
Add to that the fact that, unless you cripple an enemy, there are no bullet-recoil animations. Enemies just keep charging in while a hail of bullets peppers their skin. In FPS games, even if your shots aren't lethal, there are often pain animations from your target. It's an important player feedback element. Enemies should show some sign of being shot.
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Seriously, I love this game, but the biggest thing that stands out is that the enemies are just as dumb as in Oblivion. They either stand and shoot or run straight at you. There's no decent combat behavior from the AI.
I can only assume you are playing on Easy or even Very Easy. On Normal difficulty I have seen Raiders use nearby cover, and even had Brutes refuse to come out of doorways because they know they are in a tactically advantageous position where they already are.
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I've also noticed that on easier levels things tend to run away from frag grenades (unless I'm using VATS, in which case they don't stand much of a chance).
Having said all that, I agree the AI isn't all that special, they don't appear to work as teams or perform flanking manoeuvres as such. Maybe we'll see improvements in Fallout IV/Oblivion V. As it stands I'm still delighted with Fallout 3, love it to bits and the enemy AI in open world type RPGs is a very minor issue for me. If this was COD:4 or Rainbow Six: Vegas then I'd be annoyed.
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Sure. I did do the main quests alot and only explored about 60% of the map. But still. I didn't plow through the quests. Finished in 29 hours.
I started a new game. And its still Ridiculously fun. But still I HAD to start again. All my work. All my guns... My... Precious.... GONE.
I like the wasteland. But I think everything was still highly un-evolved. Everything is all rusty and dirty and irradiated.. You'd think after a while people would be cleaning themselves and polishing up their settlements. why is my damn hunting rifle rusty as hell. Im sure theres some damn sandpaper round here somewhere.
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