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2. Lost Planet

It's hard to know what happened with Lost Planet on PS3. Built using Capcom's in-house game engine (the same engine that brought us the excellently performing Devil May Cry 4 on PS3 and 360), for some reason this snow-based third-person shooter ran at an atrocious frame rate on PS3. Although the original Xbox 360 wasn't silky smooth, for the most part the frame rate wasn't a problem. Considering that PS3 owners had to wait an age to get the one-time Xbox 360 exclusive, such a poor port was hard to take.
1. PES 2008

Oh dear. Where do we begin with the PS3 version of PES 2008. Although released at the same time as the Xbox 360 and PC versions, all the signs point towards a botched port job to the PS3. The frame rate in the original un-patched release is one of the worst we've seen in a high-profile release, the ground texturing is atrocious and the online play was broken. While the Xbox 360 game was no looker and featured similar online issues, it was far and away a better game than the PS3 version. Considering PES 2008 was hyped up to be better on PS3, the final game turned out to be one of the biggest disappointments of 2007.
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Enemy Territory: Quake Wars: Quick Review11 Jun 2008
Enemy Territory: Quake Wars: Episode Two: EndWar, Ninja Gaiden 2, AoC07 Jun 2008




Lost Planet: Extreme Condition: Lost Planet: Xbox 360 Vs PS326 Feb 2008
Preview 125 Jan 2008





Trailer 122 May 2007


Trailer 123 Mar 2007
Video Review 119 Feb 2008
Pro Evolution Soccer 2008: PES 2008 Diving Bloopers22 Jan 2008



Sonic The Hedgehog: PlayStation 3 launches in the UK23 Mar 2007

The Orange Box: VideoGamer.com's Top 10 Games of 200725 Dec 2007
The Orange Box: Gabe Newell31 Aug 2007






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Enchanted Arms. it was nearly unplayable in the ps3 version. all the other games you mention, are nothing compared to this atrocity. oh well, maybe lost planet, but at least it was playable!
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The same goes for the 3rd party developers/publishers that bring games to the Wii....
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Splinter Cell Double Agent is the best PS3 port to date and should not be on this list.
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mostly to all games brought out
there are at there best because no game is actually made to equal teh console's strentgh in power
((if u get me))
that's why no games should be on the bad list
becuase
they made teh game the best they can
:D.good feedback by me i think.
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1) 360 crashes more from the forums
2) 360 has no cockpit or 3rd person view
3) 360 has no server list where people are stuck unable to join
4) The screenshots for PS3 look pretty good and more like the PC than the 360.
5) The PS3 has more of the gameplay of the PC, with all 4 proficiency levels instead of the stripped down 3 the 360 has.
6) Seems to be able to track ranks properly which the 360 can't seem to do either.
7) The PS3 has in-game music which the 360 doesn't have either
8) The PS3 seems to have better vehicle controls as well than the 360
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i must keep telling myself this so i can stay happy.
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
there i feel better now.
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The issues all seem to revolve around one issue - RAM. How either console manufacturer can expect "next-gen" gameplay and graphics in HD with 256MB of RAM for the system and another 256MB for the graphics is beyond me. Where the 360 seems to win is in the ability to distribute the memory in a flexible way, allowing the developer to tune according to requirements, whereas the PS3 has a fixed 256/256 structure. Maybe developers will start to find clever ways around these memory issues, but it's not looking promising.
Maybe in the next generation, both MS and Sony will realise that RAM is where next gen features get much of their power - there's no point having a powerful CPU/GPU if there's not enough RAM to keep them busy - it'd be like sticking the engine from an F1 car in a Toyota Prius.
Well, at least it's a good Blu-Ray player.....
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