Halo open world RPG

That's right, we said open world RPG. Don't scoff - word is Halo 3: ODST will include an open world and will have the player embark on the odd stealth mission. This could be a precursor to an out and out Fallout 3-esque Halo game, which sees you play a UNSC soldier lost on some god-forsaken Covenant/Flood-infested planet with only his or her wits and a trusty Assault Rifle to keep him alive. There'd be levelling up - perhaps you begin as a UNSC cadet who's in way over his head - perks, a heavy focus on narrative and branching storylines; all the mechanics that make a great Western role-playing game. And of course, it would have wonderful first-person shooting - this is a Halo game after all!

Halo MMO

As revealed by Gamasutra towards the end of 2008, a Halo MMO was in development at Halo Wars developer Ensemble before being cancelled. Screenshots and even prototype UI details were revealed, showing a heavy World of Warcraft influence. While we'd love to see a Halo MMO in some form, the kind of game suggested by the leaked assets isn't what we have in mind (Psion for mana, swords?!). Instead, we'd love a kind of persistent online Halo universe, one where players are able to dip in and out and blow each other to bits in classic Halo FPS fashion. But instead of the action being restricted to short bursts, as they are in Halo 3, they could go on, in theory, for ever, with bases under constant assault and strategic points that grant bonuses and perks when held changing hands as clans scrap with each other. With the player cap limited only by the server, the introduction of Spartan specialists (ie. Classes), the game could provide a true evolution in the online shooter space.