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Halo: Chronicles

This one isn't particularly wishful, since we know it's in development, but we can still have a bit of fun discussing what we want from the Peter Jackson/Microsoft collaboration. Details are thin on the ground, but what we do know is that Halo: Chronicles will be a downloadable episodic mini-series, and that Peter Jackson's Wingnut Interactive will have a say on it. Beyond that though, it's static. Bungie has said fans should be very excited by the project. We are, but what do we want from it? If it's going to be episodic, expect a cheaper, cut down Halo experience. A more story driven game, perhaps? Maybe one heavy on interactive cutscenes? With a title like Halo: Chronicles, could the episodes tell the story of how the Forerunners created the original Halo Rings and destroyed themselves in a vain attempt at starving the Flood of sustenance? Only Peter Jackson and Microsoft know the truth.
Halo: Combat Evolved and Halo 2 remake

We're talking about fully-fledged remakes here, not bog-standard XBL releases, as we've already seen with Halo: Combat Evolved. We reckon a Halo: Combat Evolved remake in particular has the potential to sell even more copies than Halo 3, which, by the way, broke all sorts of records when it was released towards the end of 2007. For precedence, see Starbreeze Studios' remake of the superb Chronicles of Riddick: Escape from Butcher Bay, which will be included in the upcoming Assault on Dark Athena, and Crystal Dynamics' excellent remake of the original Tomb Raider. The remakes of Halo: Combat Evolved and Halo 2 could use the latest Halo engine, indeed might look even better than Halo 3, and would have much improved AI, physics and lovely "next-gen" effects due to the increased power afforded by the Xbox 360. Whatever developer's put in charge, we wouldn't mind it tinkering with the story and level design, either. How about going back and addressing that trenchant Halo: Combat Evolved criticism: that the same areas are recycled over and over until you're bored to tears? And while they're at it, adding online multiplayer, something the first Halo game never had, wouldn't be a bad idea. Or maybe tweaking Halo 2 so that it's not so short, and includes new levels that show what Master Chief was up to when you were playing as the Arbiter? We'd love to revisit Master Chief's original adventures in glorious HD. Would you?
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Halo 3: Keep it Clean Teaser Trailer25 Sep 2008
Halo 3: Vidoc: Cold Storage04 Jul 2008




Halo 3: ODST: 'The Life' Making Of Feature01 Oct 2009
Gameplay Clip 328 Sep 2009

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Do not make an RPG or and MMO of halo :S Why would you do that, You could not play as Master Chef he is just a Helmet. Just no. Keep it as a FPS.
And not just Halo btw, A lot of games, the MMo market it getting plagued by utter crap. Is there any wonder WoW has yet to be challenged?
So far though, the RPG genre has stayed safe of this. But it seems the RTS market is not so lucky.
Cod
Halo
Killzone
Cs
Half life.
Good FPS games, keep it that way.
/End rant.
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I think halo wars 2 should be for pc from day 1. Halo 3 for PC NOW.
Halo 4 for X-Box Next-Gen and PC simultaneously. Wait a bit for that last one though, Halo 3 still needs time to cool down...
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» Go to jakeistheman's original post
Chuck in Guilds/Clans, the bigger your guild the better the guild facilities will be, e.g. forget regular housing, set up your own planetary outpost and add new structures/training areas/customised instances as your guild progresses.
Throw in weapon mods, armor licences, specialist trainers, skill-based level progression, the ability to pimp out your interplanetary transports, tuned ground-based assault vehicles, upgrade your onboard navigational arrays to discover new locations and a neverseenbeforeenemy for everyone to practice on and you're halfway there.
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I think a Halo RPG could work if Bioware got their hands on it.
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A new direction for the game to take just like Halo Wars which IMO is better than Halo 2 and 3 shame my Halo playing buddies don't think so lol
But TBH Halo 1 remains the king of halo for me.
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