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There is more to it of course. Artoon has tried to spice things up a bit by adding some interesting features that vary in success. You now have access to five different babies, and each gives Yoshi special skills. Baby Mario can dash and hit Mario blocks, Baby Peach can use her umbrella to float, Baby Donkey Kong can swing on vines and has a dash attack, Wario has a fairly useless magnet which attracts coins and Bowser has a fire attack. The premise here is simple: you need to use certain characters to solve certain puzzles.
At the beginning of the game it's pretty obvious which character you should be using in each level (if there are wind turbines, use Baby Peach to float, if there are vines, use Baby DK to swing), but as you progress through the game this process becomes more elaborate, and often involves switching characters a number of times within the same level to get every yellow and red coin, flower and special character-specific coin. But you'll never be stuck for too long as Artoon has kept things pretty simple. It's not until fairly late in the game that you'll find yourself dying with any regularity.
It's here that I'd like to point out the flaws in the game which stop it challenging New Super Mario Bros. as the No. 1 platformer on the DS. On more than one occasion during my time with the game I was hit when I thought I shouldn't have been. Maybe slightly dodgy collision detection. Maybe me being slack. Most likely a bit of both. It just doesn't seem as fluid and precise as NSMB. Mixing it up with different babies and different skills also seems a bit gimmicky, only because there are no really clever challenges where you have to think about combining and switching characters to any degree beyond the obvious. At no point did I think, 'wow, that was nicely done'. While we're on the subject, I'm not sure why only Mario can run. It's a bit annoying when you've only got 10 minutes on the bus to finish a level.
It also seems as if Artoon has suffered from trying to be a bit too clever with the dual screen system. The levels are played out on both screens, so by holding down 'x' and pressing up or down, you can see above or below Yoshi. It's here that you'll discover most of the game's secrets, but instead of becoming intuitive, it often grates and you constantly keep stopping to look around. This becomes even more apparent once you finish the game and begin the 100 percent hunt. You then have some items that are deliberately hidden behind the bit of plastic between the DS' two screens. I can see what they're trying to do, but holding 'x' and pressing up and down to reveal an item because it's hidden behind a blind spot isn't my idea of amazing level design.
... Artoon has suffered from trying to be a bit too clever with the dual screen system.
Because the game is quite long, it can often feel repetitive. There isn't really much variety in gameplay, and while this criticism can most certainly be applied to plenty of other great games, and indeed NSMB, there is no scope for online play, or multiplayer. You'll be doing pretty much the same thing the entire time, notwithstanding the mini-games, which won't hold your attention for too long.
The boss battles are a notable disappointment too. As it was in the original, when you get to the end of a castle, Kamek comes along and sprinkles evil dust on the sprite of a bog-standard enemy, for example a piranha plant or a fish, and they just grow to fill the screen. Yes, you guessed it, three hits and they're dead.
So I guess the main flaw is a rather subtle one. Yoshi's Island DS doesn't really do anything new with the genre, even if it does look as if it's been drawn by some crazed crayon-wielding baby genius. Yes, I know it's played out on dual screens, but that's not enough for me. NSMB suffered from the same lack of real originality, but it features such tight controls that it simply didn't matter.
It's getting a bit too negative. Let me finish by saying that Yoshi's Island DS is a thoroughly enjoyable platformer. It's not going to make the same impact as its illustrious predecessor, which amazed gamers by using the SNES' Super FX 2 microchip to create sprite scaling and polygon effects which were advanced for the time, but it's not going to make you bawl like a baby if Santy drops it down the chimney this Christmas either.
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YoshiFan wrote at 12:38 on 18 December 2006
Great review... great game!
debs wrote at 23:33 on 30 December 2006
your review is off
lol @ not dying a whole lot...obviously the reviewer didn't play the game after beating the first two worlds. world 4 and 5 are enough to make you break your ds.
with that said, IMO, this game is boring, repetetive, and a chore to finish and get 100% on all levels. whats the point? everything after 4-4 is equal to or greater in difficulty than ANY yoshi's island (snes) extra level.
the baby thing is very, VERY gimmicky. mario is the only one that DOESN'T handicap yoshi. i find myself using mario unless i absolutely have to use one of the other babies because mario has better control.
the music is garbage in this game. outside of the first level in the first world, all the other themes are lame. all of the bosses are lame, with the sole exception of the bird boss on the 4th level. that boss fight was hot. i'll give yoshi's island ds that...its too bad the music in the background wasn't easily as hot, but yeah...that would have been dope on the big screen.
overall this game gets a 6.5/10
music: 3/10
graphics: 8/10 (original was better IMO)
gameplay: 6/10
replay value: depends...i'm very turned off at the difficulty. its not a fun hard, if that makes sense...yoshi's island was fun and hard. yoshi's island ds is just stupid hard in some areas. its like...you die 30 times (no exaggeration) to figure out how not to die in one area because you don't know what to do. the dual screens thing is wack as well.
debs wrote at 23:43 on 30 December 2006
oh, the last thing i'll say..
if you have a choice between buying this game or the original yoshi's island for the gba, just buy that game for your ds. its better by far.
Anonymous wrote at 11:38 on 02 January 2007
COOL
Ichigo wrote at 16:42 on 26 October 2008
This game is great. I used a cheat to unlock all the levels, which makes it so much easier. The other two save files are still stuck in World 2, while I play in my Clear! game, to practice. (That's usually all I do)
In any case, you'll be hooked on this game. All babies are over-adorable (except for Wario) and have amazing abilities. Bowser is my favorite, you don't have to waste your eggs, you can just use fire.