Might & Magic Clash of Heroes Review
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Advanced strategy centres on creating combos. Don't worry; there are no Street Fighter-style Hadoukens or Dragon Punches in this game. In Clash of Heroes, combos occur when you create a wall and a charged formation in a single move. Even better, a "chain" occurs when you delete a unit that's blocking the formation of a wall or charged formation. Do this, and you won't lose a movement point.
Then there are "links", where two or more units of the same colour attack on the same turn, and "fusions", where charged formations are absorbed into each other when placed in a line. Grasping and mastering all of these advanced techniques is key to beating the game's harder challenges, and makes Clash of Heroes one hell of a deep puzzle game.
Don't let its apparent complexity put you off, though. Brilliantly, the battle heavy gameplay is broken up by JRPG-style mechanics which are sure to appeal to anyone who played the Final Fantasy series before it made the jump to 3D. The overworld of sorts allows you to explore Ashan (the world of Might & Magic) via predetermined paths divided up into nodes. This structure affords Capybara the opportunity to add spice to Clash of Heroes' delicious broth, spice designed to offer the player a break from the relentless clash of steel and magic. The campaign's breezy pace, which sees you take control of five young anime heroes across five areas of the world one after the other, is often punctuated by quick fire (and tricky) one-off puzzles, stealth mini-games, side quests, treasure chest hunting, and NPC chatter. There's even levelling up, and powerful artefacts to equip. This gameplay variety combines with a rousing soundtrack to form an anime fantasy world that's hard not to fall in love with, even if it is RPG-lite.
And, when you're done with the campaign (no mean feat), there's single cart and multi-cart wireless multiplayer to get your hands dirty with. Theoretically, this feature adds hours and hours of gameplay. But, if we're being honest, it's not the mode most will concentrate on: without online play the chances of proving the power of your brain cells against real life opponents are slim. The campaign, and its many devilish challenges, are where it's at.
To say Clash of Heroes' is addictive would be the understatement of the year. It crawls about under your skin like crabs, demanding you satisfy the itch during every waking moment. The combat system is almost flawless. Bar the odd insane (and unfair) difficulty spike, even the dreaded grind is pleasurable. The game makes a mockery of your timekeeping, forcing you to almost miss bus stops and tearing your punctuality to shreds. It attains that holy grail of game design: easy to learn, but hard to master. You sit down to play it, then, in what seems like a blink of an eye, you realise you should have gone to bed hours ago.
Clash of Heroes is a spin-off of the Might & Magic series, but it's such a refreshing departure from that tortuous franchise that we can't see it being a one-off. It's a stunning effort from a developer that's surely destined for great things. We wait with baited breath for the recently announced PSN and Xbox LIVE Arcade versions.
VideoGamer.com Score
9 Score out of 10- Addictive, strategic combat
- Great music
- Hours and hours of gameplay
- The odd unfair boss fight



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