The incredible success of The Last of Us saw it heralded as one of the very best examples of storytelling in games. John Robertson argues that, while effective, its method is essentially just a movie bolted onto a game. And that's causing problems.
VideoGamer.com are a bunch of pansies!
We got 99 problems and a lot of those are to do with downloadable content.
Lightning Returns' time mechanic isn't just an interesting way of structuring the game. It also represents a welcome evolution for the XIII series.
Dungeon Keeper's maddening focus on microtransactions has rightfully been criticised, but the real shame is that there's actually an interesting game underneath it all.
Steve may be all for Ground Zeroes, but Brett Phipps instead thinks Konami’s full-price demo is an exploitation of fan affection.
As Ground Zeroes is revealed to be roughly 2 hours long, chatter soon starts to focus on 'value'. If it's as feature-packed as the MGS and MGS2 demos, that discussion will be short lived.
What a bunch of negative nancies... At least Bravely Default is good!
Shenmue is the greatest unfinished saga in gaming. And it should stay that way, argues Steve Burns.
Lots of moaning and attempts at being the perfect dad.
Gears of War is now the sole property of Microsoft with developer Black Tusk taking up development. But can it survive without the touch of Epic Games?
The gang talk Mobile Gaming, Bravley Default, HD Tomb Raiders & Simon answers a truly uncomfortable question.
DayZ's success is just another example of the appeal early access holds over players. But not all publishers are as open and honest as Dean Hall, argues Jon Denton.
Old-gen games are good. Next-gen games suck...
Broken Age, Kickstarting and YouTube Scandals await. Come and listen, won't ye?