Tom Orry, Editor - Resistance 3, PS3
Looking back, I don't think Resistance 2 deserved an 8/10. It had some decent co-op play, but I finished the game with a sense of disappointment. I'm getting none of that sense of disappointment playing through the third game in the PS3 series, partly due to the hugely improved visuals. At points the previous game looked ugly, but Insomniac doesn't need to worry about presentation criticisms this time around. Motion blur helps a lot, giving the game an almost pre-rendered quality, but the lighting and effects are also superb. If I continue to enjoy what Insomniac has delivered Resistance 3 could well be one of the big surprise stories of the year.
Neon Kelly, Deputy Editor - Star Fox 64 3D, 3DS
As good as Star Fox 64 is, it's strangely in keeping with the recent trend for 3DS games that can be completed extremely quickly. Granted, there are multiple paths to take through the campaign, but you're still going to be relying on score-attack hijinx to keep you interested in the long run. This has become something of a recurrent theme in 3DS games, and while Star Fox is good enough that you'll enjoy repeat playthroughs, the platform still needs a few titles with more meat on their bones. We've had Ocarina of Time, of course, and Snake Eater will be out at some point, but is it really too much to ask for something new? Maybe Super Mario 3D Land will be the answer to our prayers.
Jamin Smith, Staff Writer – Ico, PlayStation 3
I'd forgotten just what a masterfully created environment the world of Ico and Yorda was. There's not a single thing to pull you out of the experience it creates; no HUD, no tutorial, no on-screen button prompts, no collectibles that disappear when you run over them, no level breakdown screens. It's one of the most cohesive, believable and immersive worlds a game has presented, and playing through it again – after a good eight years – is bringing back a flood of fond memories. Look out for the review next week.
Emily Gera, Staff Writer - LA Noire, Xbox 360, PS3
So far LA Noire is the story of one man's journey through Los Angeles picking up bottles and putting them back down again. I've described the detective-work as a kind of point-and-click throwback that has you sweeping the surface area of scenes by picking up every object in case it's vaguely related to the case - something that ends up making the game feel less like The Maltese Falcon and more like a day in the life of an intern at the local detective academy. But I will say the interrogations are slightly more interesting. If you enjoy looking at some very decent facial animation and trying to get to the centre of a few standard-issue, L.A. Confidential-alike mystery plots then it's worth a go.