Dead or Alive: Dimensions

Dead or Alive: Dimensions News for 3DS

On: 3DS
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Dead or Alive: Dimensions screenshot
Dead or Alive: Dimensions screenshot

Head of Team Ninja Yosuke Hayashi is brushing aside concerns that the 3DS's limited battery life will negatively impact the console's appeal.

According to Hayashi, the 3D effect - this is what aggressively drains the 3DS battery - causes too much eye strain to be usable for long periods anyway. "For the battery stuff," he said to during an interview last week, "basically, 3D viewing for a long time would be kind of tiring for your eyes, that's why for the hardcore gamer we can switch the 3D depth slider to off."

Referring specifically to Dead or Alive: Dimensions, Team Ninja's 3DS fighter, Hayashi argued how well the game played for anyone trying to conserve the battery life by disabling the 3D effect. "Without 3D viewing we can run the game at 60fps, which the hardcore gamer can enjoy."

Hayashi wouldn't publically declare which mode was the best for the game, though. "People can choose - that's why we're providing the option. People can play either way." So what's Hayashi's favourite way of playing? "3D viewing is very interesting and more appealing", he said.

The developer was also keen to stress the advantages of Dead or Alive: Dimensions over its fighting rivals - namely Super Street Fighter IV 3D Edition. Street Fighter is "originally and now a 2D fighting game. But, for us, Dead or Alive is a 3D fighting game - so [Capcom has] a limitation with Street Fighter. As a 3D fighting game we have a lot of possibility, and it is natural to convey it to 3DS."

Hayashi also wasn't convinced about Capcom's use of the 3DS's Street Pass feature. "[Super Street Fighter IV 3D Edition] has a figurine battle. We are in the fighting game genre, and they're not fighting!"

Dead or Alive: Dimensions will instead use Street Pass to track and distribute statistics.

The game "remembers the habit and customs of the person playing - we're going to fight with avatars which remember the action habit of the players."

Dead or Alive: Dimensions will be released during the 3DS launch period.

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User Comments

Ghost5's Avatar

Ghost5@ Woffls


I Dont see why people complain :D
Posted 17:29 on 25 January 2011
Stegosaurus-Guy-II's Avatar


It's not an issue for me at all due to never playing video games outside of my house. I've tried playing them outside but there's sun glare out there, as well as bees.
Posted 17:08 on 25 January 2011
altaranga's Avatar

altaranga@ Woffls

And most long distance modes of transport have a charging capability these days. Trains, planes, automobiles. The only two I can think of for now that clearly don't are buses and coaches, but I cannot imagine anything worse than sitting on either of those for more than half an hour.
Posted 16:04 on 25 January 2011
Woffls's Avatar


Without 3D viewing we can run the game at 60fps
So, if we drop the slider to 2D the frame rate will magically increase to 60fps? Or there's an option in there somewhere to turn the 3D off in the game so it knows the resources will be there.

I don't think we can defend the battery life toooo much, because the beauty of a handheld system is that it's there, ready, when you need it the most. However, how many hours will you realistically be playing 3DS when a power socket is not available? An hour on the train in the morning and evening, half hour at lunch maybe? That's a normal day for most people, and that's barely 3 hours. Obviously it's different for those who are allowed to play games all day at work, but just have a charging cable at work!

And for people like me who are at home all day, well, yeh, complete non-issue.
Posted 15:52 on 25 January 2011

Game Stats

Release Date: 20/05/2011
Developer: Team Ninja
Publisher: Tecmo Koei
Genre: Beat 'em Up
No. Players: 1-2
Rating: PEGI 16+
Site Rank: 3,558 52
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